move render_matrix() on the main loop, to get smoother players movements

This commit is contained in:
andrea
2026-03-14 22:07:18 +01:00
parent adf2498344
commit fa47480aef

View File

@@ -8,7 +8,7 @@
// create LED matrix object
ArduinoLEDMatrix matrix;
// initial snake frame
// initial pong frame
byte frame[8][12] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
@@ -38,19 +38,12 @@ int ball_y= ball_reset_y;
int ball_move_x= 0;
int ball_move_y= 0;
const uint32_t frame_game_over[] = {
0x20410809,
0x600600,
0x90108204,
};
int bar_length= 3;
int p1_score= 0;
int p2_score= 0;
int loop_delay= 300;
int loop_delay= 220;
long exec_t2= millis();
bool running= true;
void setup() {
//Serial.begin(115200);
@@ -116,9 +109,6 @@ void pong_move_p2() {
void move_ball() {
if (ball_move_x == 0 || ball_move_y == 0) {
// random balldirection
Serial.println("Ball is not moving");
// extract random number between 0 or 1 to select the directions
if (random(2) == 0) ball_move_x= 1;
else ball_move_x= -1;
@@ -148,9 +138,6 @@ void move_ball() {
Serial.print("Player 1 score: ");
Serial.println(p1_score);
}
else {
ball_x += 1;
}
}
else if (ball_x == 11) {
int hit= 0;
@@ -173,9 +160,6 @@ void move_ball() {
Serial.print("Player 1: ");
Serial.println(p1_score);
}
else {
ball_x -= 1;
}
}
else if (ball_y == 0 || ball_y == 7) {
@@ -188,15 +172,12 @@ void move_ball() {
}
void loop() {
if (!running) return;
long exec_t1= millis();
pong_move_p1();
pong_move_p2();
if (exec_t1 - exec_t2 > loop_delay) {
render_matrix();
if (exec_t1 - exec_t2 > loop_delay) {
move_ball();
exec_t2= exec_t1;
}
delay(10);