#include "Arduino_LED_Matrix.h" #define P1_BTN_UP 13 #define P1_BTN_BOTTOM 12 #define P2_BTN_UP 11 #define P2_BTN_BOTTOM 10 // create LED matrix object ArduinoLEDMatrix matrix; // initial pong frame byte frame[8][12] = { { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; // players coordinates int p1_start= 1; int p1_end= 3; int p2_start= 4; int p2_end= 6; // initials balls coordinates int ball_reset_x=6; int ball_reset_y=3; int ball_x= ball_reset_x; int ball_y= ball_reset_y; // initially ball has no movements // once game/round starts, balls gets random x and y movements int ball_move_x= 0; int ball_move_y= 0; int bar_length= 3; int p1_score= 0; int p2_score= 0; int need_refresh= 1; int loop_delay= 220; long exec_t2= millis(); void setup() { //Serial.begin(115200); Serial.begin(9600); // stard LED matrix matrix.begin(); pinMode(P1_BTN_UP, INPUT_PULLUP); pinMode(P1_BTN_BOTTOM, INPUT_PULLUP); pinMode(P2_BTN_UP, INPUT_PULLUP); pinMode(P2_BTN_BOTTOM, INPUT_PULLUP); randomSeed(analogRead(0)); } void render_matrix() { if (!need_refresh) return; need_refresh= 0; // clear for (int x=0; x < 12; x++) { for (int y=0; y < 8; y++) { frame[y][x]= 0; frame[y][x]= 0; } } // players coords for (int i= p1_start; i < p1_start+bar_length; i++) { frame[i][0]= 1; } for (int i= p2_start; i < p2_start+bar_length; i++) { frame[i][11]= 1; } // ball coords frame[ball_y][ball_x]= 1; matrix.renderBitmap(frame, 8, 12); } void pong_move_p1() { if (digitalRead(P1_BTN_UP) == LOW && p1_start > 0) { p1_start -= 1; need_refresh= 1; } else if (digitalRead(P1_BTN_BOTTOM) == LOW && p1_start < 5) { p1_start += 1; need_refresh= 1; } } void pong_move_p2() { if (digitalRead(P2_BTN_UP) == LOW && p2_start > 0) { p2_start -= 1; need_refresh= 1; } else if (digitalRead(P2_BTN_BOTTOM) == LOW && p2_start < 5) { p2_start += 1; need_refresh= 1; } } int ball_player_collision(int player) { for (int p= player; p < player + bar_length; p++) { if (ball_y == p) { return 1; } } return 0; } void print_points() { Serial.print("P1: "); Serial.print(p1_score); Serial.print(" - "); Serial.print("P2: "); Serial.print(p2_score); Serial.println(); } void move_ball() { need_refresh= 1; if (ball_x < 0 || ball_x > 11 || ball_y < 0 || ball_y > 7) { // ball out of matrix limits ball_x= ball_reset_x; ball_y= ball_reset_y; return; } // if ball is not moving, get random direction // this is the initial position if (ball_move_x == 0 || ball_move_y == 0) { // extract random number between 0 or 1 to select the directions if (random(2) == 0) ball_move_x= 1; else ball_move_x= -1; if (random(2) == 0) ball_move_y= 1; else ball_move_y= -1; } else if (ball_x == 0) { // if p1 collision: reverse x, go left if (!ball_player_collision(p1_start)) { // else p2 score, reset board ball_x= ball_reset_x; ball_y= ball_reset_y; p2_score += 1; Serial.println("Player 2 Point"); print_points(); } else { ball_move_x= ball_move_x * -1; } } else if (ball_x == 11) { if (!ball_player_collision(p2_start)) { // else p1 score, reset board ball_x= ball_reset_x; ball_y= ball_reset_y; p1_score += 1; Serial.println("Player 1 Point"); print_points(); } else { ball_move_x= ball_move_x * -1; } } if (ball_y == 0 || ball_y == 7) { // reverse y, go down ball_move_y= ball_move_y * -1; } ball_x+= ball_move_x; ball_y+= ball_move_y; } void loop() { long exec_t1= millis(); pong_move_p1(); pong_move_p2(); render_matrix(); if (exec_t1 - exec_t2 > loop_delay) { move_ball(); exec_t2= exec_t1; } delay(50); }