spawn random items, and try to put on map, but i still need to investigate why items are not correctly rendered on map

This commit is contained in:
andrea
2025-11-14 23:15:14 +01:00
parent f408aee8f8
commit 054522eaf3
5 changed files with 46 additions and 25 deletions

View File

@@ -58,14 +58,9 @@ class BrSimMap():
for player in self.players:
p_coord_x, p_coord_y= player.get_coordinates()
self.game_map[p_coord_y][p_coord_x]= player
#if not player.is_alive(): self.game_map[p_coord_y][p_coord_x]= self.dead_player_sym
#elif player.player_gender_is_male(): self.game_map[p_coord_y][p_coord_x]= self.player_male_sym
#elif player.player_gender_is_female(): self.game_map[p_coord_y][p_coord_x]= self.player_female_sym
#else: self.game_map[p_coord_y][p_coord_x]= self.player_nonbinary_sym
for item in self.items:
i_coord_x, i_coord_y= item.get_coordinates()
self.game_map[p_coord_y][p_coord_x]= item
#self.game_map[i_coord_y][i_coord_x]= self.item_sym
def _put_resource_on_map(self, target):
#x= _random.randint(1, self.world_width -2) # from 1 to width-2 because 1 cell is occupied by the mountain