define the skeleton of the battle royale game
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33
entities/weapon_syms.py
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33
entities/weapon_syms.py
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KNIFE= 1
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GUN= 2
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BOMB= 3
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SHORT_RANGE= 1
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FAR_RANGE= 2
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WEAPONS= {
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KNIFE: {
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'weight': 1,
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'name': 'knife',
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'damage': 3,
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'miss_chance': 0, # from 0 to 100, this is the probably to miss the hit
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'ammons': -1, # -1, no limit
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'range': SHORT_RANGE,
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},
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GUN: {
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'weight': 2,
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'name': 'gun',
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'damage': 3,
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'miss_chance': 20, # from 0 to 100, this is the probably to miss the hit
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'ammons': 10, # -1, no limit
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'range': FAR_RANGE,
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},
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BOMB: {
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'weight': 2,
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'name': 'bomb',
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'damage': 10,
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'miss_chance': 5, # from 0 to 100, this is the probably to miss the hit
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'ammons': 1,
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'range': FAR_RANGE,
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},
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}
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