basic player entity and debug module to quickly test player attack
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14
main.py
14
main.py
@@ -2,20 +2,20 @@ import random as _random
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from entities import weapon_syms as _wsyms
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from entities import arena as _arena
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def init_arena():
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players= [{'name': 'Crystal'}, {'name': 'Andrea'}]
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w= _wsyms.KNIFE
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#weapons= [{_wsyms.WEAPONS[w]['name' ]: 1}]
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weapons= [{w: 1}]
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def init_arena(players, weapons):
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return _arena.BrSimArena(players, weapons)
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def run_events(Arena):
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#A event for each player:
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pass
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def local_debug():
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Arena= init_arena()
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players= [{'name': 'Crystal'}, {'name': 'Andrea'}]
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w= _wsyms.KNIFE
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#weapons= [{_wsyms.WEAPONS[w]['name' ]: 1}]
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weapons= [{w: 1}]
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Arena= init_arena(players, weapons)
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print(f'Players: {Arena.get_players()}')
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print(f'Weapons: {Arena.get_weapons()}')
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while (len(Arena.get_alive_players()) > 1):
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