fix merge regression and exlude death player from attackable players
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15
debug.py
15
debug.py
@@ -23,16 +23,19 @@ def _random_action(Arena, Player_one):
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1: 'attack',
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2: 'move',
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}
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action= _rand.randint(1, len(_RANDOM_ACTIONS))
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Map= Arena.get_map()
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avail_actions= Map.get_player_available_actions(Player_one)
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print(f'{Player_one.get_name()}:{Player_one.get_coordinates()}, avail_actions: {avail_actions}')
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msg= ''
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if action == 1:
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if 1 in avail_actions:
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# XXX maybe in future this action is available only if you are near to another player
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# so Player_two is no more random, but will be a random near player
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Player_two= _rand.sample(Arena.get_alive_players(), 1)[0]
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while Player_one.get_id() == Player_two.get_id():
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Player_two= _rand.sample(Arena.get_alive_players(), 1)[0]
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preys= avail_actions[1]
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Player_two= _rand.sample(preys, 1)[0]
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while Player_one.get_id() == Player_two.get_id() and not Player_two.is_alive():
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Player_two= _rand.sample(preys, 1)[0]
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_dmg, msg= Player_one.attack(Player_two)
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elif action == 2:
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elif 2 in avail_actions:
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Map= Arena.get_map()
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available_movements= Map.get_player_available_directions(Player_one)
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if not available_movements:
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@@ -126,12 +126,12 @@ class BrSimMap():
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x= coord_x + shift
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if x < 0 or x >= self.world_width -1: continue
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resource= self.get_map_matrix()[coord_y][x]
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if resource and resource.is_player(): attackable_players.append(resource)
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if resource and resource.is_player() and resource.is_alive(): attackable_players.append(resource)
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for shift in [-1, 1]:
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y= coord_y + shift
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if y < 0 or y >= self.world_height -1: continue
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resource= self.get_map_matrix()[y][coord_x]
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if resource and resource.is_player(): attackable_players.append(resource)
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if resource and resource.is_player() and resource.is_alive(): attackable_players.append(resource)
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return attackable_players
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