clean bot and fix autostop with scheduled game
This commit is contained in:
68
bot_libs/commands_handling.py
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68
bot_libs/commands_handling.py
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@@ -0,0 +1,68 @@
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from utils import logs as _log
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from bot_libs import player_handling as _bot_player
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from bot_libs import simulation as _bot_simulation
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from bot_libs import repeating as _bot_repeat
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### parse user input
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async def get_name_from_input(context, update, chat_id, text):
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_log.log_info(f'bot_command: {chat_id} Collected Player Name {text}')
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if 'ask_name' in context.application.bot_data:
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del(context.application.bot_data['ask_name'])
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players= text.split(',')
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for player in players:
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await _bot_player.add_player(update, context, player.strip())
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elif text == 'Add random Players':
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await _bot_player.add_random_players(update, context, colors_names= False)
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elif text == 'Add random color Players':
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await _bot_player.add_random_players(update, context, colors_names= True)
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Arena= context.application.bot_data['arena']
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players= [p.get_name_and_stats() for p in Arena.get_players()]
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players_str= '\n'.join(players)
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return await update.message.reply_text(f'Ecco i {len(players)} giocatori presenti nel mondo do gioco: \n{players_str}')
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async def get_seconds_from_input(context, update, chat_id, text):
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_log.log_info(f'bot_command: {chat_id} User Wants to auto-run the game every {text} seconds')
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try: text= int(text)
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except: return
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seconds= max(1, text)
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return await _bot_repeat.start_loop_game(update, context, seconds)
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### basic commands handling
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async def bot_command_add_player(context, update, chat_id):
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_log.log_info(f'bot_command: {chat_id} Add Player')
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context.application.bot_data['ask_name'] = 1
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if 'ask_seconds' in context.application.bot_data:
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del(context.application.bot_data['ask_seconds'])
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return await update.message.reply_text('Inserisci il Nome del giocatore (o piu\' nomi separati da virgola)')
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async def bot_command_get_players(context, update, chat_id):
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_log.log_info(f'bot_command: {chat_id} Get Players')
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return await _bot_player.get_players(update, context)
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async def bot_command_get_alive_players(context, update, chat_id):
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_log.log_info(f'bot_command: {chat_id} Get Alive Players')
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return await _bot_player.get_alive_players(update, context)
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async def bot_command_get_death_players(context, update, chat_id):
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_log.log_info(f'bot_command: {chat_id} Get Death Players')
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return await _bot_player.get_death_players(update, context)
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async def bot_command_get_ranking_players(context, update, chat_id):
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_log.log_info(f'bot_command: {chat_id} Get Ranking Players')
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return await _bot_player.get_ranking_players(update, context)
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async def bot_command_simulate_day(context, update, chat_id):
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_log.log_info(f'bot_command: {chat_id} Simulate Day')
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return await _bot_simulation.simulate_day(context, chat_id)
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async def bot_command_simulate_day_cron(context, update, chat_id):
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_log.log_info(f'bot_command: {chat_id} Run Periodically')
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context.application.bot_data['ask_seconds'] = 1
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if 'ask_name' in context.application.bot_data:
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del(context.application.bot_data['ask_name'])
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return await update.message.reply_text('Inserisci il numero di secondi, ad esempio \n(60 = 1 minuto)(600 = 10 minuti)\n(3600 = 1 ora)\n(86400 = 1 giorno)')
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@@ -1,7 +1,7 @@
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from utils import logs as _log
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import debug as _dbg
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from utils import logs as _log
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def get_winner(Arena):
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def get_winner(context, Arena):
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winner= Arena.get_alive_players()[0]
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try:
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context.job.schedule_removal()
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@@ -34,5 +34,5 @@ async def simulate_day(context, chat_id):
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msg= Arena.get_ranking()
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await context.bot.send_message(chat_id, msg)
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if len(Arena.get_alive_players()) == 1:
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msg= get_winner(Arena)
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msg= get_winner(context, Arena)
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return await context.bot.send_message(chat_id, msg)
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