show map with players on telegram bot
This commit is contained in:
4
bot.py
4
bot.py
@@ -24,7 +24,7 @@ async def bot_start(update, context):
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['Init/Restart'],
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['Add Player', 'Add random Players', 'Add random color Players'],
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['Get Players', 'Get Alive Players', 'Get Death Players', 'Get Ranking Players',],
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['Simulate Day', 'Run Periodically']
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['Simulate Day', 'Run Periodically', 'Show Map']
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]
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reply_markup= ReplyKeyboardMarkup(keyboard, one_time_keyboard=False, resize_keyboard=True)
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@@ -64,6 +64,8 @@ async def bot_commands(update, context):
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return await _cmd.cmd_add_random_players(context, update, chat_id)
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if text == 'Add random color Players':
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return await _cmd.cmd_add_random_color_players(context, update, chat_id)
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if text == 'Show Map':
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return await _cmd.cmd_show_game_map(context, update, chat_id)
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# special commands
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if text == 'upstart': return await _scmd.update_bot(update, context)
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@@ -61,6 +61,12 @@ async def cmd_get_ranking_players(context, update, chat_id):
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async def cmd_simulate_day(context, update, chat_id):
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return await _bot_simulation.simulate_day(context, chat_id)
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async def cmd_show_game_map(context, update, chat_id):
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Arena= context.application.bot_data['arena']
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Gamemap= Arena.get_map()
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rendered_map= Gamemap.get_renderized_map()
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return await update.message.reply_text(rendered_map)
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async def cmd_simulate_day_cron(context, update, chat_id):
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context.application.bot_data['ask_seconds'] = 1
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if 'ask_name' in context.application.bot_data:
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@@ -5,7 +5,8 @@ from bot_libs import syms as _bot_syms
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async def add_player(update, context, chat_id, name):
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_log.log_info(f'add_player: {chat_id} - {name}')
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Arena= context.application.bot_data['arena']
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if len(Arena.get_players()) >= 70: return # prevent message too long error
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#if len(Arena.get_players()) >= 70: return # prevent message too long error
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if len(Arena.get_players()) >= 20: return # maybe this should depend on the map dimension
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Arena.add_player(name)
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async def add_random_players(update, context, chat_id, colors_names= False):
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@@ -1,5 +1,6 @@
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from entities import player as _player
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from entities import event_picker as _events
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from entities import gamemap as _map
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from entities.items import weapons as _weapons
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class BrSimArena():
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@@ -14,6 +15,7 @@ class BrSimArena():
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self.eventClass = _events.ArenaEventPicker(self.players)
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self.init_players(players)
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self.init_weapons(weapons)
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self.Map= _map.BrSimMap(self.players, self.weapons)
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def init_players(self, players):
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if not players: return
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@@ -110,10 +112,12 @@ class BrSimArena():
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def add_player(self, name, inventory= None):
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player= _player.BrSimPlayer(name, inventory)
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self.players.append(player)
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self.Map.add_player_to_map(player)
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def add_weapon(self, weapon_type):
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weapon= _weapons.BrSimWeapon(weapon_type)
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self.weapons.append(weapon)
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self.Map.add_item_to_map(item)
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def get_players(self):
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return self.players
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@@ -124,3 +128,6 @@ class BrSimArena():
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#XXX implement me
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res.append(w)
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return res
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def get_map(self):
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return self.Map
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@@ -54,38 +54,44 @@ class BrSimMap():
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i_coord_x, i_coord_y= item.get_item_coordinates()
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self.game_map[i_coord_y][i_coord_x]= self.item_sym
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def get_map_matrix(self):
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return self.game_map
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def get_renderized_map(self):
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res= ''
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game_map= self.get_map_matrix()
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for y in game_map:
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for x in y:
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res+= x
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res+= '\n'
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return res
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def init_players_coordinates(self):
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# XXX init random player.coord_x and player.coord_y (of course not already used coords)
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# parse all self.players and define random coordinates (player.coord_x, and player.coord_y)
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for player in self.players:
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def _set_coordinates(self, target):
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x= _random.randint(1, self.world_width -2) # -2 because 1 cell is occupied by the mountain
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y= _random.randint(1, self.world_height -2)
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while self.get_map_matrix()[y][x] != self.field_sym:
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print('init_players_coordinates: collision, regenerate coordinates')
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x= _random.randint(1, self.world_width -2)
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y= _random.randint(1, self.world_height -2)
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player.set_player_coordinates(x, y)
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target.set_player_coordinates(x, y)
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def init_players_coordinates(self):
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# XXX init random player.coord_x and player.coord_y (of course not already used coords)
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# parse all self.players and define random coordinates (player.coord_x, and player.coord_y)
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for player in self.players:
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self._set_coordinates(target)
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def init_items_coordinates(self):
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# XXX init random item.coord_x and item.coord_y (of course not already used coords)
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# parse all self.items and define random coordinates (item.coord_x, and item.coord_y)
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for item in self.items:
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x= _random.randint(1, self.world_width -2) # -2 because 1 cell is occupied by the mountain
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y= _random.randint(1, self.world_height -2)
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while self.get_map_matrix()[y][x] != self.field_sym:
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print('init_items_coordinates: collision, regenerate coordinates')
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x= _random.randint(1, self.world_width -2)
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y= _random.randint(1, self.world_height -2)
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item.set_item_coordinates(x, y)
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self._set_coordinates(item)
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def add_player_to_map(self, player):
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self.players.append(player)
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self._set_coordinates(player)
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def add_item_to_map(self, item):
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self.items.append(item)
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self._set_coordinates(item)
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def get_map_matrix(self):
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return self.game_map
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def get_renderized_map(self):
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res= ''
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self.populate_map()
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game_map= self.get_map_matrix()
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for y in game_map:
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for x in y:
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res+= x
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res+= '\n'
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return res
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