arena replace weapons with more generic items
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@@ -1,33 +1,33 @@
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from entities import player as _player
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from entities import player as _player
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from entities import event_picker as _events
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from entities import event_picker as _events
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from entities import gamemap as _map
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from entities import gamemap as _map
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from entities.items import weapons as _weapons
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from entities.items import item as _items
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from utils import logs as _logs
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from utils import logs as _logs
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class BrSimArena():
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class BrSimArena():
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# players = [{'name': name, 'inventory': default_inventory, other_stats}]
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# players = [{'name': name, 'inventory': default_inventory, other_stats}]
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# weapons = [{WEAPON.KNIFE: quantity}, etc...] # this is the whole quantity of the items available on the world
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# items = [{WEAPON.KNIFE: quantity}, etc...] # this is the whole quantity of the items available on the world
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def __init__(self, players= None, weapons= None):
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def __init__(self, players= None, items= None):
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self.day= 1
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self.day= 1
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self.players= []
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self.players= []
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self.weapons= []
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self.items= []
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self.eventClass = _events.ArenaEventPicker(self.players)
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self.eventClass = _events.ArenaEventPicker(self.players)
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self.init_players(players)
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self.init_players(players)
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self.init_weapons(weapons)
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self.init_items(items)
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self.Map= _map.BrSimMap(self.players, self.weapons)
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self.Map= _map.BrSimMap(self.players, self.items)
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def init_players(self, players):
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def init_players(self, players):
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if not players: return
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if not players: return
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for player in players:
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for player in players:
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self.add_player(player['name'], player.get('inventory'))
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self.add_player(player['name'], player.get('inventory'))
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def init_weapons(self, weapons):
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def init_items(self, items):
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if not weapons: return
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if not items: return
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for weapon in weapons:
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for item in items:
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for wtype, quantity in weapon.items():
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for itype, quantity in item.items():
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for i in range(quantity): self.weapons.append(_weapons.BrSimWeapon(wtype))
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for i in range(quantity): self.items.append(_items.BrSimItem(wrype))
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def next_day(self):
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def next_day(self):
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self.day+= 1
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self.day+= 1
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@@ -116,19 +116,19 @@ class BrSimArena():
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self.players.append(player)
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self.players.append(player)
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self.Map.add_player_to_map(player)
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self.Map.add_player_to_map(player)
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def add_weapon(self, weapon_type):
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def add_item(self, itype):
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weapon= _weapons.BrSimWeapon(weapon_type)
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weapon= _items.BrSimItem(itype)
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self.weapons.append(weapon)
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self.items.append(weapon)
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self.Map.add_item_to_map(item)
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self.Map.add_item_to_map(item)
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def get_players(self):
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def get_players(self):
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return self.players
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return self.players
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def get_weapons(self):
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def get_items(self):
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res= []
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res= []
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for w in self.weapons:
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for i in self.items:
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#XXX implement me
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#XXX implement me
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res.append(w)
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res.append(i)
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return res
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return res
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def get_map(self):
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def get_map(self):
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@@ -4,9 +4,10 @@ from entities import resource as _resource
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class BrSimItem(_resource.BrSimResource):
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class BrSimItem(_resource.BrSimResource):
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# test
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# test
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def __init__(self):
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def __init__(self, item):
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self.coord_x= 0
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self.coord_x= 0
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self.coord_y= 0
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self.coord_y= 0
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self.item= item
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def is_item(self):
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def is_item(self):
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return True
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return True
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4
main.py
4
main.py
@@ -1,7 +1,7 @@
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from entities import arena as _arena
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from entities import arena as _arena
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def init_arena(players= None, weapons= None):
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def init_arena(players= None, items= None):
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return _arena.BrSimArena(players, weapons)
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return _arena.BrSimArena(players, items)
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def run_events(Arena):
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def run_events(Arena):
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#A event for each player:
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#A event for each player:
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