try using a smaller map and no mountain to get more available space
This commit is contained in:
@@ -13,7 +13,7 @@ class BrSimMap():
|
||||
self.players= players or []
|
||||
self.items= items or []
|
||||
self.world_width= 10 #seems a reasonable width for smartphones larger maps would go on a new line
|
||||
self.world_height= 25
|
||||
self.world_height= 10
|
||||
self.game_map= []
|
||||
self.field_sym= _bot_syms.MAP_UTF8_FIELD
|
||||
self.player_male_sym= _bot_syms.MAP_UTF8_PLAYER_MALE
|
||||
@@ -37,15 +37,17 @@ class BrSimMap():
|
||||
# ⛰️ this is icon for the mountain (We can prevent players from passing through the mountains and thus use them for map boundaries.)
|
||||
|
||||
width= []
|
||||
mon = []
|
||||
#mon = []
|
||||
#for i in range(self.world_width):
|
||||
#mon.append(self.mountain_sym)
|
||||
for i in range(self.world_width):
|
||||
mon.append(self.mountain_sym)
|
||||
for i in range(self.world_width):
|
||||
if i == 0 or i == self.world_width - 1: width.append(self.mountain_sym)
|
||||
else: width.append(self.field_sym)
|
||||
#if i == 0 or i == self.world_width - 1: width.append(self.mountain_sym)
|
||||
#else: width.append(self.field_sym)
|
||||
width.append(self.field_sym)
|
||||
for i in range(self.world_height):
|
||||
if i == 0 or i == self.world_height - 1: self.game_map.append(mon)
|
||||
else: self.game_map.append(_copy.deepcopy(width))
|
||||
#if i == 0 or i == self.world_height - 1: self.game_map.append(mon)
|
||||
#else: self.game_map.append(_copy.deepcopy(width))
|
||||
self.game_map.append(_copy.deepcopy(width))
|
||||
_logs.log_debug(f'init_map_matrix: {self.game_map}')
|
||||
|
||||
def populate_map(self):
|
||||
|
||||
Reference in New Issue
Block a user