start implement random action
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17
debug.py
17
debug.py
@@ -41,17 +41,22 @@ def _random_action(Arena, Player_one):
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1: 'attack',
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2: 'move',
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}
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action= _rand.randint(1, len(_RANDOM_ACTIONS))
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#action= _rand.randint(1, len(_RANDOM_ACTIONS))
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msg= ''
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if action == 1:
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Map= Arena.get_map()
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avail_actions= Map.get_player_available_actions(Player_one)
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#actions= list(avail_actions.keys())
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#_rand.shuffle(actions)
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#action= actions[0]
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if 1 in avail_actions:
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# XXX maybe in future this action is available only if you are near to another player
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# so Player_two is no more random, but will be a random near player
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Player_two= _rand.sample(Arena.get_alive_players(), 1)[0]
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preys= avail_actions[1]
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Player_two= _rand.sample(preys, 1)[0]
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while Player_one.get_id() == Player_two.get_id():
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Player_two= _rand.sample(Arena.get_alive_players(), 1)[0]
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Player_two= _rand.sample(preys, 1)[0]
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_dmg, msg= Player_one.attack(Player_two)
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elif action == 2:
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Map= Arena.get_map()
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elif 2 in avail_actions:
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available_movements= Map.get_player_available_directions(Player_one)
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if not available_movements: return f'{Player_one.get_name()} Pensa a Guarino tutto il giorno' # XXX probably should skip this action and look for another action
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_rand.shuffle(available_movements)
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