more logs
This commit is contained in:
4
bot.py
4
bot.py
@@ -38,7 +38,7 @@ async def update_bot(update, context):
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await update.message.reply_text('Sto aggiornando il Bot...')
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chat_id = update.effective_chat.id
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if update.message.chat.id not in _botsyms.SUPER_USERS: return _log.log_warning(f'update_bot: user {chat_id} not allowed')
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_log.log_debug(f'update_bot: {chat_id} bot is updating...')
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_log.log_info(f'update_bot: {chat_id} bot is updating...')
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err= _os.system(f'cd {_botsyms.BOT_PATH}; /usr/bin/git pull')
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if err:
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_log.log_error(f'update_bot: {chat_id} error {err} while trying to update the app')
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@@ -47,7 +47,7 @@ async def update_bot(update, context):
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if err:
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_log.log_error(f'update_bot: {chat_id} error {err} while trying to upstart the app')
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return await update.message.reply_text('Errore durante il riavvio del Bot')
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_log.log_debug(f'update_bot: {chat_id} bot successfully updated')
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_log.log_info(f'update_bot: {chat_id} bot successfully updated')
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await update.message.reply_text('Bot aggiornato e riavviato!')
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async def bot_commands(update, context):
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@@ -1,8 +1,9 @@
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import random as _rand
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from utils import logs as _log
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from bot_libs import syms as _bot_syms
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async def add_player(update, context, name):
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print(f'add_player: {name}')
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_log.log_info(f'add_player: {name}')
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Arena= context.application.bot_data['arena']
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Arena.add_player(name)
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@@ -16,34 +17,34 @@ async def add_random_players(update, context, colors_names= False):
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players_num= _rand.randint(min_players, max_players)
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_rand.shuffle(names)
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lucky_players= _rand.sample(names, players_num)
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print(f'add_random_players: extracting {players_num} random players for the game')
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_log.log_info(f'add_random_players: extracting {players_num} random players for the game')
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for name in lucky_players: await add_player(update, context, name)
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async def get_players(update, context):
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Arena= context.application.bot_data['arena']
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players= [p.get_name_and_stats() for p in Arena.get_players()]
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players_str= '\n'.join(players)
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print(f'get_players: {players_str}')
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_log.log_info(f'get_players: {players_str}')
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await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
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async def get_alive_players(update, context):
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Arena= context.application.bot_data['arena']
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alive= [a.get_name_and_stats() for a in Arena.get_alive_players()]
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alive_str= '\n'.join(alive)
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print(f'get_alive_players: {alive_str}')
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_log.log_info(f'get_alive_players: {alive_str}')
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await update.message.reply_text(f'Ecco i giocatori ancora vivi: \n{alive_str}')
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async def get_death_players(update, context):
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Arena= context.application.bot_data['arena']
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death= [d.get_name_and_stats() for d in Arena.get_death_players()]
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death_str= '\n'.join(death)
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print(f'get_death_players: {death_str}')
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_log.log_info(f'get_death_players: {death_str}')
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await update.message.reply_text(f'Ecco i giocatori morti x.x: \n{death_str}')
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async def get_ranking_players(update, context):
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Arena = context.application.bot_data['arena']
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leaderboard_text = Arena.get_ranking()
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print(f'{leaderboard_text}')
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_log.log_info(f'{leaderboard_text}')
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await update.message.reply_text(
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f'{leaderboard_text}',
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parse_mode='Markdown'
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@@ -1,23 +1,24 @@
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from utils import logs as _log
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from bot_libs import simulation as _bot_sim
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async def _loop_game(context):
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chat_id = context.job.chat_id
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print(f'_loop_game: run on {chat_id}')
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_log.log_info(f'_loop_game: run on {chat_id}')
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return await _bot_sim.simulate_day(context, chat_id)
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async def start_loop_game(update, context, seconds):
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await update.message.reply_text(f'Ok capo!! giochero\' per te ogni {seconds}s')
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chat_id = update.effective_chat.id
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if 'arena' not in context.application.bot_data:
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print(f'start_loop_game: {chat_id} Arena not found')
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_log.log_info(f'start_loop_game: {chat_id} Arena not found')
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await update.message.reply_text(f'Arena non trovata, avviare con /start')
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return
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Arena= context.application.bot_data['arena']
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if len(Arena.get_players()) < 2:
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print(f'start_loop_game: {chat_id} Not enough player to start the match')
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_log.log_info(f'start_loop_game: {chat_id} Not enough player to start the match')
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await update.message.reply_text(f'Servono almeno 2 giocatori. Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
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return
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context.job_queue.run_repeating(_loop_game, interval= seconds, first=1, chat_id= chat_id)
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print(f'start_loop_game: Repeating Job created for: {chat_id}')
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_log.log_info(f'start_loop_game: Repeating Job created for: {chat_id}')
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@@ -1,10 +1,11 @@
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from utils import logs as _log
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import debug as _dbg
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def get_winner(Arena):
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winner= Arena.get_alive_players()[0]
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try:
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context.job.schedule_removal()
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print(f'simulate_day: Loop removed')
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_log.log_info(f'simulate_day: Loop removed')
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except: pass
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msg= f'{winner.get_name_and_stats()} Vince la cruenta battaglia '
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msg+= f'uccidendo {winner.get_kills()} giocatori '
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@@ -19,7 +20,7 @@ def get_winner(Arena):
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async def simulate_day(context, chat_id):
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if 'arena' not in context.application.bot_data:
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print('Arena not Found')
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_log.log_info('Arena not Found')
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await context.bot.send_message(chat_id, 'Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
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return
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