Player
Define all the methods of a Player
Player properties:
- health
- inventory
- max inventory capacity
- punch damage
- wounds
- infections
- agility (probability to avoid a damage)
- Gender
Player Actions:
- attack
- dodge an attack
- equip a weapon (implemented during attack)
- get an item
- use an item
Note: maybe we can replace wounds and infection with a "debuff"
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