Events
define a list of daily events:
[
'{player_name} found a {item_name} near a river',
]
the create a function:
def generate_random_events(players):
pseudo code, for each player get an event
for player in players:
player_name= player.get_name()
event= random.sample(events, 1)
make a class BrSimEvent():
an event has his properties
for example "player climbs a tree" it has a chance to miss (due to agility, wounds, and a base failure chance)
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