import time as _time import random as _rand import main as _main from entities import weapon_syms as _wsyms def init_debug(): players= [ { 'name': 'Elara', }, { 'name': 'Kaelen', }, { 'name': 'Zephyr', } ] w= _wsyms.KNIFE #weapons= [{_wsyms.WEAPONS[w]['name' ]: 1}] weapons= [{w: 1}] Arena= _main.init_arena(players, weapons) print(f'Players: {Arena.get_players()}') print(f'Weapons: {Arena.get_weapons()}') while (len(Arena.get_alive_players()) > 1): alive_players= Arena.get_alive_players() p_one, p_two= _rand.sample(alive_players, 2) p_one.attack(p_two) #Start a day #At 23:59: Arena.next_day() _time.sleep(0.3) #End of day if __name__ == '__main__': init_debug()