from entities import player as _player from entities import weapons as _weapons from entities import weapon_syms as _wsyms class BrSimArena(): # players = [{'name': name, 'inventory': default_inventory, other_stats}] # weapons = [{WEAPON.KNIFE: quantity}, etc...] # this is the whole quantity of the items available on the world # test def __init__(self, players, weapons): self.day= 1 self.players= players self.weapons= weapons def next_day(self): self.day+= 1 def get_alive_players(self): res= [] for p in self.players: if not p.is_alive(): continue res.append(p) return res def get_death_players(self): res= [] for p in self.players: if p.is_alive(): continue res.append(p) return res def do_random_event(self): #XXX random player does random action according to his inventory health, wounds, available weapons on the world, etc... pass def supporter_donation(self): #XXX supporter donate a random item or weapon to a random player #TODO maybe in future a player can have charism stats that can influence the chance to get a donation pass def init_arena(): players= [{'name': 'Crystal'}, {'name': 'Andrea'}] w= _wsyms.KNIFE weapons= [{_wsyms.WEAPONS[w]['name']: 1}] return BrSimArena(players, weapons) def run_event(Arena): pass def local_debug(): Arena= init_arena() print(Arena.players) print(Arena.weapons) run_event(Arena)