import os as _os from utils import logs as _log from telegram.ext import Application from telegram.ext import CommandHandler from telegram.ext import MessageHandler from telegram.ext import filters from telegram import ReplyKeyboardMarkup from telegram import ReplyKeyboardRemove from entities import arena as _arena from bot_libs import player_handling as _bot_player from bot_libs import simulation as _bot_sim from bot_libs import repeating as _bot_repeat from bot_libs import syms as _botsyms async def bot_start(update, context): await update.message.reply_text(_botsyms.START_MSG) keyboard = [ ['Init/Restart'], ['Add Player', 'Add random Players', 'Add random color Players'], ['Get Players', 'Get Alive Players', 'Get Death Players', 'Get Ranking Players',], ['Simulate Day', 'Run Periodically'] ] reply_markup= ReplyKeyboardMarkup(keyboard, one_time_keyboard=False, resize_keyboard=True) chat_id = update.effective_chat.id _log.log_debug(f'{chat_id}: I\'m building the world\'s game...') Arena= _arena.BrSimArena() await update.message.reply_text('Ho creato il mondo di gioco', reply_markup=reply_markup) context.application.bot_data['arena'] = Arena async def update_bot(update, context): update.message.reply_text('Sto aggiornando il Bot...') chat_id = update.effective_chat.id if update.message.chat.id not in _botsyms.SUPER_USERS: return _log.log_warning(f'update_bot: user {chat_id} not allowed') _log.log_debug(f'update_bot: {chat_id} bot is updating...') err= _os.system(f'cd {_botsyms.BOT_PATH}; /usr/bin/git pull') if err: _log.log_error(f'update_bot: {chat_id} error {err} while trying to update the app') return await update.message.reply_text('Errore durante l\'aggiornamento del Bot') err= _os.system('/usr/bin/systemctl --user start battle_royale.service') if err: _log.log_error(f'update_bot: {chat_id} error {err} while trying to upstart the app') return await update.message.reply_text('Errore durante il riavvio del Bot') _log.log_debug(f'update_bot: {chat_id} bot successfully updated') await update.message.reply_text('Bot aggiornato e riavviato!') async def bot_commands(update, context): text= update.message.text chat_id = update.effective_chat.id if text == 'upstart': return await update_bot(update, context) if text == 'Init/Restart': _log.log_info(f'bot_command: {chat_id} Init/Restart') return await bot_start(update, context) if text == 'Add Player': _log.log_info(f'bot_command: {chat_id} Add Player') context.application.bot_data['ask_name'] = 1 if 'ask_seconds' in context.application.bot_data: del(context.application.bot_data['ask_seconds']) return await update.message.reply_text('Inserisci il Nome del giocatore (o piu\' nomi separati da virgola)') if text == 'Get Players': _log.log_info(f'bot_command: {chat_id} Get Players') return await _bot_player.get_players(update, context) if text == 'Get Alive Players': _log.log_info(f'bot_command: {chat_id} Get Alive Players') return await _bot_player.get_alive_players(update, context) if text == 'Get Death Players': _log.log_info(f'bot_command: {chat_id} Get Death Players') return await _bot_player.get_death_players(update, context) if text == 'Get Ranking Players': _log.log_info(f'bot_command: {chat_id} Get Ranking Players') return await _bot_player.get_ranking_players(update, context) if text == 'Simulate Day': _log.log_info(f'bot_command: {chat_id} Simulate Day') return await _bot_sim.simulate_day(context, chat_id) if text == 'Run Periodically': _log.log_info(f'bot_command: {chat_id} Run Periodically') context.application.bot_data['ask_seconds'] = 1 if 'ask_name' in context.application.bot_data: del(context.application.bot_data['ask_name']) return await update.message.reply_text('Inserisci il numero di secondi, ad esempio \n(60 = 1 minuto)(600 = 10 minuti)\n(3600 = 1 ora)\n(86400 = 1 giorno)') waiting_for_name= context.application.bot_data.get('ask_name') if waiting_for_name or text in ['Add random Players', 'Add random color Players']: _log.log_debug(f'bot_command: {chat_id} Collected Player Name {text}') if 'ask_name' in context.application.bot_data: del(context.application.bot_data['ask_name']) players= text.split(',') for player in players: await _bot_player.add_player(update, context, player.strip()) elif text == 'Add random Players': await _bot_player.add_random_players(update, context, colors_names= False) elif text == 'Add random color Players': await _bot_player.add_random_players(update, context, colors_names= True) Arena= context.application.bot_data['arena'] players= [p.get_name_and_stats() for p in Arena.get_players()] players_str= '\n'.join(players) return await update.message.reply_text(f'Ecco i {len(players)} giocatori presenti nel mondo do gioco: \n{players_str}') waiting_for_seconds= context.application.bot_data.get('ask_seconds') if waiting_for_seconds: _log.log_debug(f'bot_command: {chat_id} User Wants to auto-run the game every {text} seconds') try: text= int(text) except: return seconds= max(1, text) return await _bot_repeat.start_loop_game(update, context, seconds) _log.log_debug(f'bot_command: {chat_id} sent this text: {text}') await update.message.reply_text(_botsyms.WIP_MSG) def main(): application = Application.builder().token(_botsyms.TOKEN).build() application.add_handler(CommandHandler('start', bot_start)) application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, bot_commands)) _log.log_debug('Bot is running...') application.run_polling() if __name__ == '__main__': main()