import time as _time import random as _rand import main as _main from entities import weapon_syms as _wsyms def init_debug(): players= [ { 'name': 'Elara', }, { 'name': 'Kaelen', }, { 'name': 'Zephyr', }, { 'name': 'Lyra', }, { 'name': 'Orion', }, { 'name': 'Seraphina', }, ] #w= _wsyms.KNIFE ##weapons= [{_wsyms.WEAPONS[w]['name' ]: 1}] #weapons= [{w: 1}] weapons= [] Arena= _main.init_arena(players, weapons) print(f'Players: {Arena.get_players()}') print(f'Weapons: {Arena.get_weapons()}') while (len(Arena.get_alive_players()) > 1): alive_players= Arena.get_alive_players() p_one, p_two= _rand.sample(alive_players, 2) p_one.attack(p_two) #Start a day #At 23:59: Arena.next_day() _time.sleep(0.3) #End of day last_player= Arena.get_alive_players()[0] print(f'{last_player.get_name()} sopravvive e vince dopo {Arena.day} lunghi Giorni, conquistando l\'amore eterno di Guarino') if __name__ == '__main__': init_debug()