Files
battle_royale_sim/debug.py

70 lines
1.6 KiB
Python

import time as _time
import random as _rand
import main as _main
from entities import weapon_syms as _wsyms
def _debug_data():
players= [
{
'name': 'Elara',
},
{
'name': 'Kaelen',
},
{
'name': 'Zephyr',
},
{
'name': 'Lyra',
},
{
'name': 'Orion',
},
{
'name': 'Seraphina',
},
]
weapons= []
Arena= _main.init_arena(players, weapons)
print(f'Players: {Arena.get_players()}')
print(f'Weapons: {Arena.get_weapons()}')
return Arena
def _end_game_debug(alive_players, day):
last_player= alive_players[0]
print(f'{last_player.get_name()} sopravvive e vince dopo {day} lunghi Giorni, conquistando l\'amore eterno di Guarino')
def play_one_day_debug(Arena):
alive_players= Arena.get_alive_players()
if not Arena.get_players(): return
if len(alive_players) == 1:
day= Arena.day
return _end_game_debug(alive_players, day)
p_one, p_two= _rand.sample(alive_players, 2)
_dmg, msg= p_one.attack(p_two)
Arena.next_day()
print(f'Giorno #{Arena.day}')
return msg
def init_debug_loop():
Arena= _debug_data()
while (len(Arena.get_alive_players()) > 1):
alive_players= Arena.get_alive_players()
p_one, p_two= _rand.sample(alive_players, 2)
p_one.attack(p_two)
#Start a day
#At 23:59:
Arena.next_day()
_time.sleep(0.3)
#End of day
last_player= Arena.get_alive_players()[0]
print(f'{last_player.get_name()} sopravvive e vince dopo {Arena.day} lunghi Giorni, conquistando l\'amore eterno di Guarino')
if __name__ == '__main__':
init_debug()