Files
battle_royale_sim/assets/events.py
2025-08-04 21:10:12 +02:00

28 lines
970 B
Python

EVENTS = [
{
'id' : 'ATTACK',
'text' : '{Player1} ha attacato {player2}',
'resolve_text' : '{Player1} ha causato {effetto_collaterale}',
'fail_text' : '{Player1} ha fallito, {player2} è indenne',
'success_percentage' : 80,
'fail_percentage' : 19,
'extreme_fail_percentage' : 1,
'requirements' : {},
'weight' : 1,
'number_of_players' : 1,
},
{
'id' : 'BOMB_EXPLOSION'
'text' : '{Player1} ha attacato {player2}',
'resolve_text' : '{Player1} ha causato {effetto_collaterale}',
'fail_text' : '{Player1} ha fallito, {player2} è indenne',
'success_percentage' : 80,
'fail_percentage' : 19,
'extreme_fail_percentage' : 1,
'requirements' : {
'weapons' : ['BOMB']
},
'number_of_players' : 2,
},
]