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battle_royale_sim/entities/event_picker.py
2025-08-04 21:10:12 +02:00

55 lines
2.0 KiB
Python

from assets.events import EVENTS
import random as _random
class ArenaEventPicker():
def __init__(self, players):
self.players = players
self.event_list = EVENTS
self.already_picked_players = []
def pick_a_player():
the_player = _random.choice(self.players)
the_player_id = the_player.get('id')
self.players = list(filter(lambda x : x.get('id') != the_player_id)
def pick_event(the_player):
player_inventory = the_player.get('inventory') or []
status = the_player['health']
reputation = the_player['reputation']
elegible_events = []
for event in EVENTS:
requirements = event['requirements']
keys_to_check = ['item', 'weapon', 'status', 'reputation', 'number_of_players']
for check in keys_to_check:
if requirements.get(check) and check == 'item':
needed_items = requirements.get('check')
if needed_items in player_inventory:
elegible_events.append(event)
if requirements.get(check) and check == 'weapon':
needed_weapons = requirements.get('check')
if needed_items in player_inventory:
elegible_events.append(event)
if requirements.get(check) and check == 'status':
needed_health = requirements.get('check')
if '>' in requirements.get(check) and requirements.get(check) > in needed_health:
elegible_events.append(event)
if '<' in requirements.get(check) and requirements.get(check) < in needed_health:
elegible_events.append(event)
if requirements.get(check) and check == 'reputation':
needed_reputation = requirements.get('reputation')
if '>' in requirements.get(check) and requirements.get(check) > in needed_reputation:
elegible_events.append(event)
if '<' in requirements.get(check) and requirements.get(check) < in needed_reputation:
elegible_events.append(event)
the_event = _random.choice(elegible_events)
return the_event