diff --git a/snake_arduino/snake_arduino.ino b/snake_arduino/snake_arduino.ino index dea8e41..582e30a 100644 --- a/snake_arduino/snake_arduino.ino +++ b/snake_arduino/snake_arduino.ino @@ -1,5 +1,10 @@ #include "Arduino_LED_Matrix.h" +#define BTNUP 13 +#define BTNRIGHT 12 +#define BTNBOTTOM 11 +#define BTNLEFT 10 + // create LED matrix object ArduinoLEDMatrix matrix; @@ -27,6 +32,7 @@ int snake_y[96]= {3, 3, 3, 3}; int snake_len= 4; char direction= 'r'; +// used to avoid a double change direction before LED turns on char new_direction= 'r'; int points= 0; @@ -38,49 +44,20 @@ int apple_y= 4; int loop_delay= 300; long exec_t2= millis(); + void setup() { //Serial.begin(115200); Serial.begin(9600); // stard LED matrix matrix.begin(); - // btn up - pinMode(13, INPUT_PULLUP); - // btn right - pinMode(12, INPUT_PULLUP); - // btn bottom - pinMode(11, INPUT_PULLUP); - // btn left - pinMode(10, INPUT_PULLUP); + pinMode(BTNUP, INPUT_PULLUP); + pinMode(BTNRIGHT, INPUT_PULLUP); + pinMode(BTNBOTTOM, INPUT_PULLUP); + pinMode(BTNLEFT, INPUT_PULLUP); randomSeed(analogRead(0)); } -void add_tail_block() { - snake_len++; - snake_y[snake_len-1]= snake_y[snake_len-2]; - snake_x[snake_len-1]= snake_x[snake_len-2]; -} - -void show_apple() { - frame[apple_y][apple_x]= 1; -} - -void eat_apple() { - points++; - Serial.println(points); - // increase difficult each 5 apples - if (points % 5 == 0) loop_delay-= 50; - - // generate new apple coordinates - frame[apple_y][apple_x]= 0; - apple_x= random(11); - apple_y= random(7); - show_apple(); - - // increase snake length - add_tail_block(); -} - void game_over() { // show gameover frame matrix.loadFrame(frame_game_over); @@ -107,15 +84,39 @@ void game_over() { while (true) delay(10000); } -void move_snake() { - int i=0; +void add_tail_block() { + snake_len++; + snake_y[snake_len-1]= snake_y[snake_len-2]; + snake_x[snake_len-1]= snake_x[snake_len-2]; +} + +void show_apple() { + frame[apple_y][apple_x]= 1; +} + +void eat_apple() { + points++; + Serial.println(points); + // increase difficult each 5 apples + if (points % 5 == 0) loop_delay= max(50, loop_delay-=50); + + // generate new apple coordinates + frame[apple_y][apple_x]= 0; + apple_x= random(11); + apple_y= random(7); + + // increase snake length + add_tail_block(); +} + +void move_snake() { int y= snake_y[snake_len-1]; int x= snake_x[snake_len-1]; frame[y][x]= 0; // move and render the snake tail - for (i= snake_len-1; i > 0; i--) { + for (int i= snake_len-1; i > 0; i--) { frame[snake_y[i-1]][snake_x[i-1]]= 1; if (snake_x[0] == snake_x[i] && snake_y[0] == snake_y[i]) game_over(); @@ -145,21 +146,18 @@ void move_snake() { snake_y[0]-= 1; if (snake_y[0] < 0) snake_y[0]= 7; } - if (snake_y[0] == apple_y && snake_x[0] == apple_x) eat_apple(); + if (snake_y[0] == apple_y && snake_x[0] == apple_x) + eat_apple(); // render the snake head frame[snake_y[0]][snake_x[0]]= 1; } void change_direction() { - // up - int u= digitalRead(13); - // right - int r= digitalRead(12); - // bottom - int b= digitalRead(11); - // left - int l= digitalRead(10); + int u= digitalRead(BTNUP); + int r= digitalRead(BTNRIGHT); + int b= digitalRead(BTNBOTTOM); + int l= digitalRead(BTNLEFT); if (u == LOW && direction != 'b') new_direction= 'u'; else if (r == LOW && direction != 'l') new_direction= 'r';