initial snake commit, implemented led matrix and snake movements
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12
snake/Makefile
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12
snake/Makefile
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@@ -0,0 +1,12 @@
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compile:
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arduino-cli compile -b arduino:renesas_uno:unor4wifi snake.ino
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upload:
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arduino-cli upload -b arduino:renesas_uno:unor4wifi -p /dev/ttyACM0
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upload_verbose:
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arduino-cli upload -b arduino:renesas_uno:unor4wifi -p /dev/ttyACM0 -v
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run:
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make compile
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make upload
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91
snake/snake.ino
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91
snake/snake.ino
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@@ -0,0 +1,91 @@
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#include "Arduino_LED_Matrix.h"
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// create LED matrix object
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ArduinoLEDMatrix matrix;
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// initial snake frame
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byte frame[8][12] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
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};
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const uint32_t game_over[] = {
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0x20410809,
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0x600600,
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0x90108204,
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};
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// snake initial coordinates
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int snake_x[4]= {4, 3, 2, 1};
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int snake_y[4]= {3, 3, 3, 3};
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int snake_len= 4;
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// direction 1 right, 2 bottom, 3 left, 4 top
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int direction= 1;
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// apple initial position
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//int apple_x= 9;
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//int apple_y= 4;
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void setup() {
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Serial.begin(115200);
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// stard LED matrix
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matrix.begin();
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}
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void move_snake() {
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/*
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starting from head, save curr position w and h
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then for all the snake length the previuos
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body block needs to take the previous block place
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the current tail pos will be set to 0
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*/
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int i=0;
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frame[snake_y[snake_len-1]][snake_x[snake_len-1]]= 0;
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// move and render the snake tail
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for (i= snake_len-1; i > 0; i--) {
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frame[snake_y[i-1]][snake_x[i-1]]= 1;
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snake_x[i]= snake_x[i-1];
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snake_y[i]= snake_y[i-1];
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}
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//move the snake head
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//snake_y[0]= snake_y[0];
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// go right
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if (direction == 1) {
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snake_x[0]+= 1;
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if (snake_x[0] > 11) snake_x[0]= 0;
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}
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// go down
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else if (direction == 2) {
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snake_y[0]+= 1;
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if (snake_y[0] > 7) snake_y[0]= 0;
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}
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// go left
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else if (direction == 3) {
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snake_x[0]-= 1;
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if (snake_x[0] < 0) snake_x[0]= 11;
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}
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// go up
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else if (direction == 4) {
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snake_y[0]-= 1;
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if (snake_y[0] < 0) snake_y[0]= 7;
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}
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// render the snake head
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frame[snake_y[0]][snake_x[0]]= 1;
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}
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void loop() {
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matrix.renderBitmap(frame, 8, 12);
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delay(300);
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move_snake();
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direction= 2;
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}
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