cleans
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@@ -64,18 +64,16 @@ void game_over() {
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delay(1000);
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// show points inside the matrix
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int i= 0;
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int j= 0;
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// clear the old frame
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for (i=0; i < 12; i++) {
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for (j=0; j < 8; j++) {
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for (int i=0; i < 12; i++) {
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for (int j=0; j < 8; j++) {
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frame[j][i]= 0;
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}
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}
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matrix.renderBitmap(frame, 8, 12);
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// show points
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for (i=0; i < points; i++) {
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for (int i=0; i < points; i++) {
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frame[0][i]= 1;
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matrix.renderBitmap(frame, 8, 12);
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delay(100);
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