Files
snake_arduino/snake_arduino/snake_arduino.ino
2023-11-08 19:23:04 +01:00

179 lines
3.9 KiB
C++

#include "Arduino_LED_Matrix.h"
#define BTNUP 13
#define BTNBOTTOM 12
#define BTNLEFT 11
#define BTNRIGHT 10
#define GOUP 1
#define GOBOTTOM 2
#define GOLEFT 3
#define GORIGHT 4
// create LED matrix object
ArduinoLEDMatrix matrix;
// initial snake frame
byte frame[8][12] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
const uint32_t frame_game_over[] = {
0x20410809,
0x600600,
0x90108204,
};
// snake initial coordinates
int snake_x[96]= {4, 3, 2, 1};
int snake_y[96]= {3, 3, 3, 3};
int snake_len= 4;
char direction= GORIGHT;
// used to avoid a double change direction before LED turns on
char new_direction= GORIGHT;
int points= 0;
// apple initial position
int apple_x= 9;
int apple_y= 4;
int loop_delay= 300;
long exec_t2= millis();
bool running= true;
void setup() {
//Serial.begin(115200);
Serial.begin(9600);
// stard LED matrix
matrix.begin();
pinMode(BTNUP, INPUT_PULLUP);
pinMode(BTNRIGHT, INPUT_PULLUP);
pinMode(BTNBOTTOM, INPUT_PULLUP);
pinMode(BTNLEFT, INPUT_PULLUP);
randomSeed(analogRead(0));
}
void show_points_inside_matrix() {
// show points inside the matrix
// clear the old frame
for (int i=0; i < 12; i++) {
for (int j=0; j < 8; j++) {
frame[j][i]= 0;
}
}
matrix.renderBitmap(frame, 8, 12);
// show points
for (int i=0; i < points; i++) {
frame[0][i]= 1;
matrix.renderBitmap(frame, 8, 12);
delay(100);
}
Serial.println("Game Over");
running= false;
}
void game_over() {
// show gameover frame
matrix.loadFrame(frame_game_over);
delay(1000);
show_points_inside_matrix();
}
void add_tail_block() {
snake_len++;
snake_y[snake_len-1]= snake_y[snake_len-2];
snake_x[snake_len-1]= snake_x[snake_len-2];
}
void show_apple() {
frame[apple_y][apple_x]= 1;
}
void eat_apple() {
points++;
Serial.println(points);
// increase difficult each 5 apples
if (points % 5 == 0) loop_delay= max(50, loop_delay-=50);
// generate new apple coordinates
frame[apple_y][apple_x]= 0;
apple_x= random(11);
apple_y= random(7);
// increase snake length
add_tail_block();
}
void move_snake() {
int y= snake_y[snake_len-1];
int x= snake_x[snake_len-1];
frame[y][x]= 0;
// move and render the snake tail
for (int i= snake_len-1; i > 0; i--) {
frame[snake_y[i-1]][snake_x[i-1]]= 1;
if (snake_x[0] == snake_x[i] && snake_y[0] == snake_y[i])
return game_over();
snake_x[i]= snake_x[i-1];
snake_y[i]= snake_y[i-1];
}
//move the snake head
if (direction == GORIGHT) {
snake_x[0]+= 1;
if (snake_x[0] > 11) snake_x[0]= 0;
}
else if (direction == GOBOTTOM) {
snake_y[0]+= 1;
if (snake_y[0] > 7) snake_y[0]= 0;
}
else if (direction == GOLEFT) {
snake_x[0]-= 1;
if (snake_x[0] < 0) snake_x[0]= 11;
}
else if (direction == GOUP) {
snake_y[0]-= 1;
if (snake_y[0] < 0) snake_y[0]= 7;
}
if (snake_y[0] == apple_y && snake_x[0] == apple_x)
eat_apple();
// render the snake head
frame[snake_y[0]][snake_x[0]]= 1;
}
void change_direction() {
if (digitalRead(BTNUP) == LOW && direction != GOBOTTOM) new_direction= GOUP;
else if (digitalRead(BTNRIGHT) == LOW && direction != GOLEFT) new_direction= GORIGHT;
else if (digitalRead(BTNBOTTOM) == LOW && direction != GOUP) new_direction= GOBOTTOM;
else if (digitalRead(BTNLEFT) == LOW && direction != GORIGHT) new_direction= GOLEFT;
}
void loop() {
if (!running) return;
long exec_t1= millis();
change_direction();
if (exec_t1 - exec_t2 > loop_delay) {
direction= new_direction;
show_apple();
move_snake();
matrix.renderBitmap(frame, 8, 12);
exec_t2= exec_t1;
}
delay(10);
}