forked from Cryz/battle_royale_sim
define the skeleton of the battle royale game
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31
entities/weapons.py
Normal file
31
entities/weapons.py
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import random as _random
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from entities import weapon_syms as _syms
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class BrSimPlayer():
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def __init__(self, wtype):
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self.weapon= _syms.WEAPONS[wtype]
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self.name= self.weapon['name']
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self.damage= self.weapon['damage']
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self.weight= self.weapon['weight']
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self.range= self.weapon['range']
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self.ammons= self.weapon['ammons']
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self.miss_chance= self.weapon['miss_chance']
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def _ammons_check(self):
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if self.ammons == -1: return True # this weapons doesn't needs ammons
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return self.ammons > 0
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def _try_to_hit(self):
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if not self.miss_chance: return True
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rnd= _random.randint(0, 100)
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if rnd > self.miss_chance: return True
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return False
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def hit(self, hits= 1):
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if not _ammons_check: return 0
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if not _try_to_hit(): return 0
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return self.damage
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def add_ammons(self, ammons):
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self.ammons+= ammons
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