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fix conflicts

This commit is contained in:
andrea
2025-08-01 22:27:10 +02:00
6 changed files with 87 additions and 8 deletions

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@@ -36,6 +36,7 @@ class BrSimMap():
# 📦 this is an item (weapon or another item)
# 💀 this is icon when the player is dead
# ⛰️ this is icon for the mountain (We can prevent players from passing through the mountains and thus use them for map boundaries.)
self.game_map= []
width= []
#mon = []
@@ -94,6 +95,19 @@ class BrSimMap():
def get_map_matrix(self):
return self.game_map
def get_player_available_directions(self, Player):
coord_x, coord_y= Player.get_player_coordinates()
avail_directions= []
if self.get_map_matrix()[coord_x - 1][coord_y] not in [self.mountain_sym]:
avail_directions.append((-1, 0, 'left'))
if self.get_map_matrix()[coord_x + 1][coord_y] not in [self.mountain_sym]:
avail_directions.append((1, 0, 'right'))
if self.get_map_matrix()[coord_x][coord_y - 1] not in [self.mountain_sym]:
avail_directions.append((0, -1, 'up'))
if self.get_map_matrix()[coord_x][coord_y + 1] not in [self.mountain_sym]:
avail_directions.append((0, 1, 'bottom'))
return avail_directions
def get_renderized_map(self):
res= ''