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fix conflicts

This commit is contained in:
andrea
2025-08-01 22:27:10 +02:00
6 changed files with 87 additions and 8 deletions

12
bot.py
View File

@@ -38,8 +38,18 @@ async def bot_start(update, context):
async def bot_commands(update, context):
text= update.message.text
chat_id = update.effective_chat.id
username= update.effective_chat.username
first_name= update.effective_chat.first_name
last_name= update.effective_chat.last_name
chat_type= update.effective_chat.type.name # PRIVAT|BOT|ETC..
_log.log_info(f'bot_command: {chat_id} - text received: {text}')
_log.log_info(f'bot_command: \
user id="{chat_id}" \
username="{username}" \
first_name="{first_name}" \
last_name="{last_name}" \
chat_type="{chat_type}"')
# init or restart the game
if text == 'Init/Restart':

View File

@@ -103,7 +103,7 @@ MAP_IMAGE_PLAYER_NONBINARY= (255, 255, 0) # yellow
MAP_IMAGE_DEATH_PLAYER= (160, 160, 160) # grey
MAP_IMAGE_ITEM= (255, 255, 255) # white
MAP_IMAGE_LEGEND= """*Legenda*:
MAP_IMAGE_LEGEND= r"""*Legenda*:
\- *Verde*: Cella *libera* per muoversi
\- *Nero*: Bordo della mappa, *non raggiungibile*
\- *Blue*: Posizione di un *giocatore Maschio*

View File

@@ -36,6 +36,33 @@ def _end_game_debug(alive_players, day):
print(msg)
return msg
def _random_action(Arena, Player_one):
_RANDOM_ACTIONS= {
1: 'attack',
2: 'move',
}
action= _rand.randint(1, len(_RANDOM_ACTIONS))
msg= ''
if action == 1:
# XXX maybe in future this action is available only if you are near to another player
# so Player_two is no more random, but will be a random near player
Player_two= _rand.sample(Arena.get_alive_players(), 1)[0]
while Player_one.get_id() == Player_two.get_id():
Player_two= _rand.sample(Arena.get_alive_players(), 1)[0]
_dmg, msg= Player_one.attack(Player_two)
elif action == 2:
Map= Arena.get_map()
available_movements= Map.get_player_available_directions(Player_one)
if not available_movements: return f'{Player_one.get_name()} Pensa a Guarino tutto il giorno' # XXX probably should skip this action and look for another action
_rand.shuffle(available_movements)
x, y, direction= available_movements[0]
Player_one.move(x, y)
Map.init_map_matrix()
print(Map.get_renderized_map())
msg= f'{Player_one.get_name()} Si muove a: {direction}'
return msg
def play_one_day_debug(Arena):
if not Arena.get_players(): return
print(f'Giorno #{Arena.day}')
@@ -46,12 +73,13 @@ def play_one_day_debug(Arena):
daily_events= []
_rand.shuffle(alive_players)
for p_one in alive_players:
if not p_one.is_alive(): continue # he could be dead during this day cycle
p_two= _rand.sample(Arena.get_alive_players(), 1)[0]
while p_one.get_id() == p_two.get_id():
p_two= _rand.sample(Arena.get_alive_players(), 1)[0]
_dmg, msg= p_one.attack(p_two)
for Player_one in alive_players:
if not Player_one.is_alive(): continue # he could be dead during this day cycle
msg= _random_action(Arena, Player_one)
#p_two= _rand.sample(Arena.get_alive_players(), 1)[0]
#while Player_one.get_id() == p_two.get_id():
#p_two= _rand.sample(Arena.get_alive_players(), 1)[0]
#_dmg, msg= Player_one.attack(p_two)
daily_events.append(msg)
Arena.next_day()

View File

@@ -36,6 +36,7 @@ class BrSimMap():
# 📦 this is an item (weapon or another item)
# 💀 this is icon when the player is dead
# ⛰️ this is icon for the mountain (We can prevent players from passing through the mountains and thus use them for map boundaries.)
self.game_map= []
width= []
#mon = []
@@ -95,6 +96,19 @@ class BrSimMap():
def get_map_matrix(self):
return self.game_map
def get_player_available_directions(self, Player):
coord_x, coord_y= Player.get_player_coordinates()
avail_directions= []
if self.get_map_matrix()[coord_x - 1][coord_y] not in [self.mountain_sym]:
avail_directions.append((-1, 0, 'left'))
if self.get_map_matrix()[coord_x + 1][coord_y] not in [self.mountain_sym]:
avail_directions.append((1, 0, 'right'))
if self.get_map_matrix()[coord_x][coord_y - 1] not in [self.mountain_sym]:
avail_directions.append((0, -1, 'up'))
if self.get_map_matrix()[coord_x][coord_y + 1] not in [self.mountain_sym]:
avail_directions.append((0, 1, 'bottom'))
return avail_directions
def get_renderized_map(self):
res= ''
self.populate_map()

View File

@@ -3,6 +3,11 @@ from entities import resource as _resource
class BrSimItem(_resource.BrSimResource):
# test
def __init__(self):
self.coord_x= 0
self.coord_y= 0
def is_item(self):
return True

View File

@@ -174,6 +174,28 @@ class BrSimPlayer(_resource.BrSimResource):
return False
self.inventory.append(item)
def move(self, delta_x, delta_y):
# XXX maps limits:
# probably this isn't player's business
# game orchestror should manage it
# to avoid that the player can go out from the map
# or can reach unaccessible points
# also because the player doens't know the Map (entities/gamemap.py)
self.coord_x += delta_x
self.coord_y += delta_y
def move_right(self):
self._move(1, 0)
def move_left(self):
self._move(-1, 0)
def move_top(self):
self._move(0, -1)
def move_bottom(self):
self._move(0, 1)
def escape(self):
# TODO It can run away from the fighting
return