1
0

split main bot lib into multiple smaller libs and improve end game message

This commit is contained in:
andrea
2025-07-26 14:44:16 +02:00
parent 415cdfc123
commit 67804a394d
4 changed files with 72 additions and 55 deletions

63
bot.py
View File

@@ -4,34 +4,13 @@ from telegram.ext import MessageHandler
from telegram.ext import filters
from telegram import ReplyKeyboardMarkup
from telegram import ReplyKeyboardRemove
import main as _brsim
import debug as _dbg
from bot_libs import player_handling as _bot_player
from bot_libs import simulation as _bot_sim
from bot_libs import repeating as _bot_repeat
from bot_libs import syms as _botsyms
async def simulate_day(context, chat_id):
if 'arena' in context.application.bot_data:
Arena= context.application.bot_data['arena']
if len(Arena.get_alive_players()) == 1:
winner= Arena.get_alive_players()[0]
try:
context.job.schedule_removal()
print(f'simulate_day: Loop removed')
except: pass
msg= f'{winner.get_name()} Vince la cruenta battaglia, e vive felice e contento con Guarino'
return await context.bot.send_message(chat_id, msg)
print(f'{chat_id}: Guarino ha trovato l\'arena')
await context.bot.send_message(chat_id, f'Giorno #{Arena.day}')
msg= _dbg.play_one_day_debug(Arena)
await context.bot.send_message(chat_id, msg)
else:
print('Arena non trovata')
await context.bot.send_message(chat_id, 'Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
async def loop_game(context):
chat_id = context.job.chat_id
print(f'loop_game: run on {chat_id}')
return await simulate_day(context, chat_id)
async def bot_start(update, context):
await update.message.reply_text(_botsyms.START_MSG)
@@ -45,29 +24,12 @@ async def bot_start(update, context):
reply_markup= ReplyKeyboardMarkup(keyboard, one_time_keyboard=False, resize_keyboard=True)
chat_id = update.effective_chat.id
print(f'{chat_id}: Sto costruendo il mondo di gioco...')
print(f'{chat_id}: I\'m building the world\'s game...')
Arena= _brsim.init_arena()
await update.message.reply_text('Ho creato il mondo di gioco', reply_markup=reply_markup)
context.application.bot_data['arena'] = Arena
async def start_loop_game(update, context, seconds):
await update.message.reply_text(f'Ok capo!! giochero\' per te ogni {seconds}s')
chat_id = update.effective_chat.id
if 'arena' not in context.application.bot_data:
print(f'{chat_id}: Arena non trovata')
await update.message.reply_text(f'Arena non trovata, avviare con /start')
return
Arena= context.application.bot_data['arena']
if len(Arena.get_players()) < 2:
print(f'{chat_id}: Guarino pretende che ci siano almeno 2 giocatori')
await update.message.reply_text(f'Servono almeno 2 giocatori. Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
return
context.job_queue.run_repeating(loop_game, interval= seconds, first=1, chat_id= chat_id)
print(f'Job giornaliero creato per la chat {chat_id}')
async def bot_commands(update, context):
text= update.message.text
chat_id = update.effective_chat.id
@@ -93,14 +55,13 @@ async def bot_commands(update, context):
return await _bot_player.get_death_players(update, context)
if text == 'Simulate Day':
print(f'bot_command: {chat_id} Simulate Day')
return await simulate_day(context, chat_id)
return await _bot_sim.simulate_day(context, chat_id)
if text == 'Run Periodically':
print(f'bot_command: {chat_id} Run Periodically')
context.application.bot_data['ask_seconds'] = 1
if 'ask_name' in context.application.bot_data:
del(context.application.bot_data['ask_name'])
return await update.message.reply_text('Inserisci il numero di secondi, ad esempio \n(60 = 1 minuto)(600 = 10 minuti)\n(3600 = 1 ora)\n(86400 = 1 giorno)')
#return await simulate_day(context, chat_id)
waiting_for_seconds= context.application.bot_data.get('ask_seconds')
if waiting_for_seconds:
@@ -108,7 +69,7 @@ async def bot_commands(update, context):
try: text= int(text)
except: return
seconds= max(1, text)
return await start_loop_game(update, context, seconds)
return await _bot_repeat.start_loop_game(update, context, seconds)
waiting_for_name= context.application.bot_data.get('ask_name')
if waiting_for_name:
@@ -119,24 +80,16 @@ async def bot_commands(update, context):
await _bot_player.add_player(update, context, player.strip())
return
print(f'{chat_id} ha inviato questo testo: {text}')
print(f'bot_command: {chat_id} sent this text: {text}')
await update.message.reply_text(_botsyms.WIP_MSG)
def main():
application = Application.builder().token(_botsyms.TOKEN).build()
application.add_handler(CommandHandler('start', bot_start))
#application.add_handler(CommandHandler('start_game', start_loop_game))
# player handler
#application.add_handler(CommandHandler('add_player', _bot_player.add_player))
#application.add_handler(CommandHandler('get_players', _bot_player.get_players))
#application.add_handler(CommandHandler('get_alive_players', _bot_player.get_alive_players))
#application.add_handler(CommandHandler('get_death_players', _bot_player.get_death_players))
application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, bot_commands))
print('Bot in esecuzione...')
print('Bot is running...')
application.run_polling()
if __name__ == '__main__':