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debug.py now has a list of 2 actions, attack and move, and every player get a random action from this list

This commit is contained in:
andrea
2025-08-01 21:42:48 +02:00
parent f2c8acb80a
commit 9ad177b459
3 changed files with 53 additions and 11 deletions

View File

@@ -35,6 +35,7 @@ class BrSimMap():
# 📦 this is an item (weapon or another item)
# 💀 this is icon when the player is dead
# ⛰️ this is icon for the mountain (We can prevent players from passing through the mountains and thus use them for map boundaries.)
self.game_map= []
width= []
#mon = []
@@ -88,6 +89,19 @@ class BrSimMap():
def get_map_matrix(self):
return self.game_map
def get_player_available_directions(self, Player):
coord_x, coord_y= Player.get_player_coordinates()
avail_directions= []
if self.get_map_matrix()[coord_x - 1][coord_y] not in [self.mountain_sym]:
avail_directions.append((-1, 0, 'left'))
if self.get_map_matrix()[coord_x + 1][coord_y] not in [self.mountain_sym]:
avail_directions.append((1, 0, 'right'))
if self.get_map_matrix()[coord_x][coord_y - 1] not in [self.mountain_sym]:
avail_directions.append((0, -1, 'up'))
if self.get_map_matrix()[coord_x][coord_y + 1] not in [self.mountain_sym]:
avail_directions.append((0, 1, 'bottom'))
return avail_directions
def get_renderized_map(self):
res= ''