forked from Cryz/battle_royale_sim
		
	replace print with log_debug
This commit is contained in:
		| @@ -1,4 +1,5 @@ | |||||||
| import os as _os | import os as _os | ||||||
|  | from utils import logs as _logs | ||||||
|  |  | ||||||
| _MISSING_LOCAL_SETTINGS= """ | _MISSING_LOCAL_SETTINGS= """ | ||||||
| =============== ERROR =============== | =============== ERROR =============== | ||||||
| @@ -20,7 +21,7 @@ _MISSING_LOCAL_SETTINGS= """ | |||||||
| try: | try: | ||||||
|   from local_settings import TOKEN as _token |   from local_settings import TOKEN as _token | ||||||
|   TOKEN= _token |   TOKEN= _token | ||||||
| except: print(_MISSING_LOCAL_SETTINGS) | except: _logs.log_debug(_MISSING_LOCAL_SETTINGS) | ||||||
| try: | try: | ||||||
|   from local_settings import BOT_PATH as _bot_path |   from local_settings import BOT_PATH as _bot_path | ||||||
|   BOT_PATH= _os.path.expanduser(_bot_path) |   BOT_PATH= _os.path.expanduser(_bot_path) | ||||||
| @@ -86,13 +87,13 @@ MAP_UTF8_DEATH_PLAYER= '💀' | |||||||
| MAP_UTF8_ITEM= '📦' | MAP_UTF8_ITEM= '📦' | ||||||
|  |  | ||||||
| MAP_UTF8_LEGEND= f"""*Legenda*: | MAP_UTF8_LEGEND= f"""*Legenda*: | ||||||
| \- *{MAP_UTF8_FIELD}*: Cella *libera* per muoversi | - *{MAP_UTF8_FIELD}*: Cella *libera* per muoversi | ||||||
| \- *{MAP_UTF8_MOUNTAIN}*: Bordo della mappa, *non raggiungibile* | - *{MAP_UTF8_MOUNTAIN}*: Bordo della mappa, *non raggiungibile* | ||||||
| \- *{MAP_UTF8_PLAYER_MALE}*: Posizione di un *giocatore Maschio* | - *{MAP_UTF8_PLAYER_MALE}*: Posizione di un *giocatore Maschio* | ||||||
| \- *{MAP_UTF8_PLAYER_FEMALE}*: Posizione di una *giocatorice Femmina* | - *{MAP_UTF8_PLAYER_FEMALE}*: Posizione di una *giocatorice Femmina* | ||||||
| \- *{MAP_UTF8_PLAYER_NONBINARY}*: Posizione di un *giocatore non binario* | - *{MAP_UTF8_PLAYER_NONBINARY}*: Posizione di un *giocatore non binario* | ||||||
| \- *{MAP_UTF8_DEATH_PLAYER}*: Posizione di un *giocatore morto* | - *{MAP_UTF8_DEATH_PLAYER}*: Posizione di un *giocatore morto* | ||||||
| \- *{MAP_UTF8_ITEM}*: Posizione di un *oggetto* \(non ancora implementato\) | - *{MAP_UTF8_ITEM}*: Posizione di un *oggetto* (non ancora implementato) | ||||||
| """ | """ | ||||||
|  |  | ||||||
| MAP_IMAGE_FIELD= (0, 255, 0) # green | MAP_IMAGE_FIELD= (0, 255, 0) # green | ||||||
| @@ -104,11 +105,11 @@ MAP_IMAGE_DEATH_PLAYER= (160, 160, 160) # grey | |||||||
| MAP_IMAGE_ITEM= (255, 255, 255) # white | MAP_IMAGE_ITEM= (255, 255, 255) # white | ||||||
|  |  | ||||||
| MAP_IMAGE_LEGEND= r"""*Legenda*: | MAP_IMAGE_LEGEND= r"""*Legenda*: | ||||||
| \- *Verde*: Cella *libera* per muoversi | - *Verde*: Cella *libera* per muoversi | ||||||
| \- *Nero*: Bordo della mappa, *non raggiungibile* | - *Nero*: Bordo della mappa, *non raggiungibile* | ||||||
| \- *Blue*: Posizione di un *giocatore Maschio* | - *Blue*: Posizione di un *giocatore Maschio* | ||||||
| \- *Rosso*: Posizione di una *giocatorice Femmina* | - *Rosso*: Posizione di una *giocatorice Femmina* | ||||||
| \- *Giallo*: Posizione di un *giocatore non binario* | - *Giallo*: Posizione di un *giocatore non binario* | ||||||
| \- *Grigio*: Posizione di un *giocatore morto* | - *Grigio*: Posizione di un *giocatore morto* | ||||||
| \- *Bianco*: Posizione di un *oggetto* \(non ancora implementato\) | - *Bianco*: Posizione di un *oggetto* (non ancora implementato) | ||||||
| """ | """ | ||||||
|   | |||||||
							
								
								
									
										29
									
								
								debug.py
									
									
									
									
									
								
							
							
						
						
									
										29
									
								
								debug.py
									
									
									
									
									
								
							| @@ -1,6 +1,7 @@ | |||||||
| import time as _time | import time as _time | ||||||
| import random as _rand | import random as _rand | ||||||
| import main as _main | import main as _main | ||||||
|  | from utils import logs as _logs | ||||||
| from bot_libs import syms as _syms | from bot_libs import syms as _syms | ||||||
|  |  | ||||||
| def _debug_data(): | def _debug_data(): | ||||||
| @@ -15,7 +16,7 @@ def _debug_data(): | |||||||
| def _end_game_debug(alive_players, day): | def _end_game_debug(alive_players, day): | ||||||
|   last_player= alive_players[0] |   last_player= alive_players[0] | ||||||
|   msg= f'{last_player.get_name()} sopravvive e vince dopo {day} lunghi Giorni, conquistando l\'amore eterno di Guarino' |   msg= f'{last_player.get_name()} sopravvive e vince dopo {day} lunghi Giorni, conquistando l\'amore eterno di Guarino' | ||||||
|   print(msg) |   _logs.log_debug(msg) | ||||||
|   return msg |   return msg | ||||||
|  |  | ||||||
| def _random_action(Arena, Player_one): | def _random_action(Arena, Player_one): | ||||||
| @@ -25,7 +26,7 @@ def _random_action(Arena, Player_one): | |||||||
|       } |       } | ||||||
|   Map= Arena.get_map() |   Map= Arena.get_map() | ||||||
|   avail_actions= Map.get_player_available_actions(Player_one) |   avail_actions= Map.get_player_available_actions(Player_one) | ||||||
|   print(f'{Player_one.get_name()}:{Player_one.get_coordinates()}, avail_actions: {avail_actions}') |   _logs.log_debug(f'{Player_one.get_name()}:{Player_one.get_coordinates()}, avail_actions: {avail_actions}') | ||||||
|   msg= '' |   msg= '' | ||||||
|   if 1 in avail_actions: |   if 1 in avail_actions: | ||||||
|     # XXX maybe in future this action is available only if you are near to another player |     # XXX maybe in future this action is available only if you are near to another player | ||||||
| @@ -38,7 +39,7 @@ def _random_action(Arena, Player_one): | |||||||
|   elif 2 in avail_actions: |   elif 2 in avail_actions: | ||||||
|     Map= Arena.get_map() |     Map= Arena.get_map() | ||||||
|     available_movements= Map.get_player_available_directions(Player_one) |     available_movements= Map.get_player_available_directions(Player_one) | ||||||
|     print(f'{Player_one.get_name()}:{Player_one.get_coordinates()}, avail_movements: {available_movements}') |     _logs.log_debug(f'{Player_one.get_name()}:{Player_one.get_coordinates()}, avail_movements: {available_movements}') | ||||||
|     if not available_movements: |     if not available_movements: | ||||||
|       # XXX probably should skip this action and look for another action |       # XXX probably should skip this action and look for another action | ||||||
|       return f'{Player_one.get_name()} Pensa a Guarino tutto il giorno' |       return f'{Player_one.get_name()} Pensa a Guarino tutto il giorno' | ||||||
| @@ -46,14 +47,14 @@ def _random_action(Arena, Player_one): | |||||||
|     x, y, direction= available_movements[0] |     x, y, direction= available_movements[0] | ||||||
|     Player_one.move(x, y) |     Player_one.move(x, y) | ||||||
|     Map.init_map_matrix() |     Map.init_map_matrix() | ||||||
|     print(Map.get_renderized_map()) |     _logs.log_debug(Map.get_renderized_map()) | ||||||
|     msg= f'{Player_one.get_name()} Si muove verso »»» {direction}' |     msg= f'{Player_one.get_name()} Si muove verso »»» {direction}' | ||||||
|  |  | ||||||
|   return msg |   return msg | ||||||
|  |  | ||||||
| def play_one_day_debug(Arena): | def play_one_day_debug(Arena): | ||||||
|   if not Arena.get_players(): return |   if not Arena.get_players(): return | ||||||
|   print(f'Giorno #{Arena.day}') |   _logs.log_debug(f'Giorno #{Arena.day}') | ||||||
|   alive_players= Arena.get_alive_players() |   alive_players= Arena.get_alive_players() | ||||||
|   if len(alive_players) == 1: |   if len(alive_players) == 1: | ||||||
|     day= Arena.day |     day= Arena.day | ||||||
| @@ -81,13 +82,13 @@ def init_debug_simulation(): | |||||||
|   Arena= _debug_data() |   Arena= _debug_data() | ||||||
|   while (len(Arena.get_alive_players()) > 1): |   while (len(Arena.get_alive_players()) > 1): | ||||||
|     events= play_one_day_debug(Arena) |     events= play_one_day_debug(Arena) | ||||||
|     print('#################') |     _logs.log_debug('#################') | ||||||
|     print('#################') |     _logs.log_debug('#################') | ||||||
|     print('#################') |     _logs.log_debug('#################') | ||||||
|     print(events) |     _logs.log_debug(events) | ||||||
|     print('#################') |     _logs.log_debug('#################') | ||||||
|     print('#################') |     _logs.log_debug('#################') | ||||||
|     print('#################') |     _logs.log_debug('#################') | ||||||
|     _time.sleep(0.3) |     _time.sleep(0.3) | ||||||
|  |  | ||||||
| def init_debug_loop(): | def init_debug_loop(): | ||||||
| @@ -105,14 +106,14 @@ def init_debug_loop(): | |||||||
|     #End of day |     #End of day | ||||||
|  |  | ||||||
|   last_player= Arena.get_alive_players()[0] |   last_player= Arena.get_alive_players()[0] | ||||||
|   print(f'{last_player.get_name()} sopravvive e vince dopo {Arena.day} lunghi Giorni, conquistando l\'amore eterno di Guarino') |   _logs.log_debug(f'{last_player.get_name()} sopravvive e vince dopo {Arena.day} lunghi Giorni, conquistando l\'amore eterno di Guarino') | ||||||
|  |  | ||||||
| def debug_random_map(): | def debug_random_map(): | ||||||
|   from entities import map as _map; |   from entities import map as _map; | ||||||
|   from entities import player; |   from entities import player; | ||||||
|   M= _map.BrSimMap(players= [player.BrSimPlayer(i) for i in range(20)]); |   M= _map.BrSimMap(players= [player.BrSimPlayer(i) for i in range(20)]); | ||||||
|   res= M.get_renderized_map() |   res= M.get_renderized_map() | ||||||
|   print(res) |   _logs.log_debug(res) | ||||||
|  |  | ||||||
| if __name__ == '__main__': | if __name__ == '__main__': | ||||||
|   init_debug() |   init_debug() | ||||||
|   | |||||||
| @@ -2,6 +2,7 @@ from entities import player as _player | |||||||
| from entities import event_picker as _events | from entities import event_picker as _events | ||||||
| from entities import gamemap as _map | from entities import gamemap as _map | ||||||
| from entities.items import weapons as _weapons | from entities.items import weapons as _weapons | ||||||
|  | from utils import logs as _logs | ||||||
|  |  | ||||||
| class BrSimArena(): | class BrSimArena(): | ||||||
|  |  | ||||||
| @@ -30,13 +31,13 @@ class BrSimArena(): | |||||||
|  |  | ||||||
|   def next_day(self): |   def next_day(self): | ||||||
|     self.day+= 1 |     self.day+= 1 | ||||||
|     print(f'Giorno: {self.day}') |     _logs.log_debug(f'Giorno: {self.day}') | ||||||
|     alive_players_str= ', '.join([p.get_name() for p in self.get_alive_players()]) |     alive_players_str= ', '.join([p.get_name() for p in self.get_alive_players()]) | ||||||
|     print(f'Giocatori vivi: {alive_players_str}') |     _logs.log_debug(f'Giocatori vivi: {alive_players_str}') | ||||||
|     death_players= self.get_death_players() |     death_players= self.get_death_players() | ||||||
|     if (death_players): |     if (death_players): | ||||||
|       death_players_str= ', '.join([p.get_name() for p in death_players]) |       death_players_str= ', '.join([p.get_name() for p in death_players]) | ||||||
|       print(f'Giocatori morti: {death_players_str}') |       _logs.log_debug(f'Giocatori morti: {death_players_str}') | ||||||
|  |  | ||||||
|   def get_alive_players(self): |   def get_alive_players(self): | ||||||
|     res= [] |     res= [] | ||||||
|   | |||||||
| @@ -6,6 +6,7 @@ from PIL import ImageDraw as _ImageDraw | |||||||
| from utils import logs as _logs | from utils import logs as _logs | ||||||
| from bot_libs import syms as _bot_syms | from bot_libs import syms as _bot_syms | ||||||
| from entities import resource as _resource | from entities import resource as _resource | ||||||
|  | from utils import logs as _logs | ||||||
|  |  | ||||||
|  |  | ||||||
| class BrSimMap(): | class BrSimMap(): | ||||||
| @@ -78,7 +79,7 @@ class BrSimMap(): | |||||||
|         x= _random.randint(0, self.world_width -1) |         x= _random.randint(0, self.world_width -1) | ||||||
|         y= _random.randint(0, self.world_height -1) |         y= _random.randint(0, self.world_height -1) | ||||||
|         resource= self.get_map_matrix()[y][x] |         resource= self.get_map_matrix()[y][x] | ||||||
|       print(f'{target.get_name()} >>> ({x},{y})') |       _logs.log_debug(f'{target.get_name()} >>> ({x},{y})') | ||||||
|       target.set_coordinates(x, y) |       target.set_coordinates(x, y) | ||||||
|       self.get_map_matrix()[y][x]= target |       self.get_map_matrix()[y][x]= target | ||||||
|  |  | ||||||
| @@ -150,7 +151,7 @@ class BrSimMap(): | |||||||
|      |      | ||||||
|     attack= self.check_near_players(Player) |     attack= self.check_near_players(Player) | ||||||
|     if attack: |     if attack: | ||||||
|       print(f'{Player.get_name()} can attack {[a.get_name() for a in attack]}') |       _logs.log_debug(f'{Player.get_name()} can attack {[a.get_name() for a in attack]}') | ||||||
|       #avail_actions.append(1) #XXX replace with attack action (or maybe other actions on players) |       #avail_actions.append(1) #XXX replace with attack action (or maybe other actions on players) | ||||||
|       avail_actions[1]= attack #XXX replace with attack action (or maybe other actions on players) |       avail_actions[1]= attack #XXX replace with attack action (or maybe other actions on players) | ||||||
|     if self.get_player_available_directions(Player): |     if self.get_player_available_directions(Player): | ||||||
|   | |||||||
| @@ -1,6 +1,7 @@ | |||||||
| import random as _random | import random as _random | ||||||
| import uuid as _uuid | import uuid as _uuid | ||||||
| from entities import resource as _resource | from entities import resource as _resource | ||||||
|  | from utils import logs as _logs | ||||||
|  |  | ||||||
| class BrSimPlayer(_resource.BrSimResource): | class BrSimPlayer(_resource.BrSimResource): | ||||||
|  |  | ||||||
| @@ -137,11 +138,11 @@ class BrSimPlayer(_resource.BrSimResource): | |||||||
|  |  | ||||||
|     self.health= 0 |     self.health= 0 | ||||||
|     if self.player_gender_is_male(): |     if self.player_gender_is_male(): | ||||||
|       print(f'[{self.get_name_and_stats()}]: Guarino, perdonami se sono morto x.x') |       _logs.log_debug(f'[{self.get_name_and_stats()}]: Guarino, perdonami se sono morto x.x') | ||||||
|     elif self.player_gender_is_female(): |     elif self.player_gender_is_female(): | ||||||
|       print(f'[{self.get_name_and_stats()}]: Guarino, perdonami se sono morta x.x') |       _logs.log_debug(f'[{self.get_name_and_stats()}]: Guarino, perdonami se sono morta x.x') | ||||||
|     else: |     else: | ||||||
|       print(f'[{self.get_name_and_stats()}]: Guarino, perdonami se sono mort* x.x') |       _logs.log_debug(f'[{self.get_name_and_stats()}]: Guarino, perdonami se sono mort* x.x') | ||||||
|     return damage |     return damage | ||||||
|  |  | ||||||
|   def attack(self, target): |   def attack(self, target): | ||||||
| @@ -166,11 +167,11 @@ class BrSimPlayer(_resource.BrSimResource): | |||||||
|   def get_item(self, item): |   def get_item(self, item): | ||||||
|     if self.get_inventory_weight() + item.get_weight() >= self.get_max_weight(): |     if self.get_inventory_weight() + item.get_weight() >= self.get_max_weight(): | ||||||
|       if self.player_gender_is_male(): |       if self.player_gender_is_male(): | ||||||
|         print(f'Sono sovraccarico, {self.get_name_and_stats} non puo\' prendere questo oggetto') |         _logs.log_debug(f'Sono sovraccarico, {self.get_name_and_stats} non puo\' prendere questo oggetto') | ||||||
|       elif self.player_gender_is_female(): |       elif self.player_gender_is_female(): | ||||||
|         print(f'Sono sovraccarica, {self.get_name_and_stats} non puo\' prendere questo oggetto') |         _logs.log_debug(f'Sono sovraccarica, {self.get_name_and_stats} non puo\' prendere questo oggetto') | ||||||
|       else: |       else: | ||||||
|         print(f'Sono sovraccaric#, {self.get_name_and_stats} non puo\' prendere questo oggetto') |         _logs.log_debug(f'Sono sovraccaric#, {self.get_name_and_stats} non puo\' prendere questo oggetto') | ||||||
|       return False |       return False | ||||||
|     self.inventory.append(item) |     self.inventory.append(item) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -19,17 +19,16 @@ def get_log_name(): | |||||||
|  |  | ||||||
| def _create_file_handler(): | def _create_file_handler(): | ||||||
|   global file_handler |   global file_handler | ||||||
|   print('### create file handler') |  | ||||||
|   current_log_file = get_log_name() |   current_log_file = get_log_name() | ||||||
|   file_handler = _logging.FileHandler(current_log_file, encoding='utf-8') |   file_handler = _logging.FileHandler(current_log_file, encoding='utf-8') | ||||||
|   formatter = _logging.Formatter('%(asctime)s - %(levelname)s - %(message)s') |   formatter = _logging.Formatter('%(asctime)s - %(levelname)s - %(message)s') | ||||||
|   file_handler.setFormatter(formatter) |   file_handler.setFormatter(formatter) | ||||||
|   logger.addHandler(file_handler) |   logger.addHandler(file_handler) | ||||||
|   logger.setLevel(_logging.INFO) |   #logger.setLevel(_logging.INFO) | ||||||
|  |   logger.setLevel(_logging.DEBUG) | ||||||
|   return file_handler |   return file_handler | ||||||
|  |  | ||||||
| def _setup_logging_file(): | def _setup_logging_file(): | ||||||
|   print('### setup logging') |  | ||||||
|   current_log_file = get_log_name() |   current_log_file = get_log_name() | ||||||
|    |    | ||||||
|   if not file_handler: return _create_file_handler() |   if not file_handler: return _create_file_handler() | ||||||
| @@ -40,6 +39,7 @@ def _setup_logging_file(): | |||||||
|   _create_file_handler() |   _create_file_handler() | ||||||
|  |  | ||||||
| def log_debug(txt): | def log_debug(txt): | ||||||
|  |   print(txt) | ||||||
|   _setup_logging_file() |   _setup_logging_file() | ||||||
|   logger.debug(txt) |   logger.debug(txt) | ||||||
|  |  | ||||||
|   | |||||||
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