forked from Cryz/battle_royale_sim
try using a smaller map and no mountain to get more available space
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@@ -13,7 +13,7 @@ class BrSimMap():
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self.players= players or []
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self.players= players or []
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self.items= items or []
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self.items= items or []
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self.world_width= 10 #seems a reasonable width for smartphones larger maps would go on a new line
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self.world_width= 10 #seems a reasonable width for smartphones larger maps would go on a new line
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self.world_height= 25
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self.world_height= 10
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self.game_map= []
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self.game_map= []
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self.field_sym= _bot_syms.MAP_UTF8_FIELD
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self.field_sym= _bot_syms.MAP_UTF8_FIELD
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self.player_male_sym= _bot_syms.MAP_UTF8_PLAYER_MALE
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self.player_male_sym= _bot_syms.MAP_UTF8_PLAYER_MALE
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@@ -37,15 +37,17 @@ class BrSimMap():
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# ⛰️ this is icon for the mountain (We can prevent players from passing through the mountains and thus use them for map boundaries.)
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# ⛰️ this is icon for the mountain (We can prevent players from passing through the mountains and thus use them for map boundaries.)
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width= []
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width= []
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mon = []
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#mon = []
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#for i in range(self.world_width):
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#mon.append(self.mountain_sym)
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for i in range(self.world_width):
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for i in range(self.world_width):
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mon.append(self.mountain_sym)
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#if i == 0 or i == self.world_width - 1: width.append(self.mountain_sym)
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for i in range(self.world_width):
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#else: width.append(self.field_sym)
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if i == 0 or i == self.world_width - 1: width.append(self.mountain_sym)
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width.append(self.field_sym)
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else: width.append(self.field_sym)
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for i in range(self.world_height):
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for i in range(self.world_height):
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if i == 0 or i == self.world_height - 1: self.game_map.append(mon)
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#if i == 0 or i == self.world_height - 1: self.game_map.append(mon)
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else: self.game_map.append(_copy.deepcopy(width))
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#else: self.game_map.append(_copy.deepcopy(width))
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self.game_map.append(_copy.deepcopy(width))
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_logs.log_debug(f'init_map_matrix: {self.game_map}')
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_logs.log_debug(f'init_map_matrix: {self.game_map}')
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def populate_map(self):
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def populate_map(self):
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