forked from Cryz/battle_royale_sim
131 lines
5.7 KiB
Python
131 lines
5.7 KiB
Python
import os as _os
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from utils import logs as _log
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from telegram.ext import Application
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from telegram.ext import CommandHandler
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from telegram.ext import MessageHandler
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from telegram.ext import filters
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from telegram import ReplyKeyboardMarkup
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from telegram import ReplyKeyboardRemove
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from entities import arena as _arena
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from bot_libs import player_handling as _bot_player
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from bot_libs import simulation as _bot_sim
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from bot_libs import repeating as _bot_repeat
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from bot_libs import syms as _botsyms
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async def bot_start(update, context):
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await update.message.reply_text(_botsyms.START_MSG)
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keyboard = [
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['Init/Restart'],
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['Add Player', 'Add random Players', 'Add random color Players'],
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['Get Players', 'Get Alive Players', 'Get Death Players', 'Get Ranking Players',],
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['Simulate Day', 'Run Periodically']
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]
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reply_markup= ReplyKeyboardMarkup(keyboard, one_time_keyboard=False, resize_keyboard=True)
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chat_id = update.effective_chat.id
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_log.log_debug(f'{chat_id}: I\'m building the world\'s game...')
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Arena= _arena.BrSimArena()
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await update.message.reply_text('Ho creato il mondo di gioco', reply_markup=reply_markup)
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context.application.bot_data['arena'] = Arena
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async def update_bot(update, context):
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await update.message.reply_text('Sto aggiornando il Bot...')
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chat_id = update.effective_chat.id
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if update.message.chat.id not in _botsyms.SUPER_USERS: return _log.log_warning(f'update_bot: user {chat_id} not allowed')
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_log.log_debug(f'update_bot: {chat_id} bot is updating...')
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err= _os.system(f'cd {_botsyms.BOT_PATH}; /usr/bin/git pull')
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if err:
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_log.log_error(f'update_bot: {chat_id} error {err} while trying to update the app')
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return await update.message.reply_text('Errore durante l\'aggiornamento del Bot')
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err= _os.system('/usr/bin/systemctl --user restart battle_royale.service')
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if err:
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_log.log_error(f'update_bot: {chat_id} error {err} while trying to upstart the app')
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return await update.message.reply_text('Errore durante il riavvio del Bot')
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_log.log_debug(f'update_bot: {chat_id} bot successfully updated')
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await update.message.reply_text('Bot aggiornato e riavviato!')
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async def bot_commands(update, context):
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text= update.message.text
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chat_id = update.effective_chat.id
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if text == 'upstart': return await update_bot(update, context)
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if text == 'Init/Restart':
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_log.log_info(f'bot_command: {chat_id} Init/Restart')
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return await bot_start(update, context)
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if text == 'Add Player':
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_log.log_info(f'bot_command: {chat_id} Add Player')
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context.application.bot_data['ask_name'] = 1
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if 'ask_seconds' in context.application.bot_data:
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del(context.application.bot_data['ask_seconds'])
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return await update.message.reply_text('Inserisci il Nome del giocatore (o piu\' nomi separati da virgola)')
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if text == 'Get Players':
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_log.log_info(f'bot_command: {chat_id} Get Players')
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return await _bot_player.get_players(update, context)
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if text == 'Get Alive Players':
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_log.log_info(f'bot_command: {chat_id} Get Alive Players')
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return await _bot_player.get_alive_players(update, context)
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if text == 'Get Death Players':
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_log.log_info(f'bot_command: {chat_id} Get Death Players')
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return await _bot_player.get_death_players(update, context)
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if text == 'Get Ranking Players':
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_log.log_info(f'bot_command: {chat_id} Get Ranking Players')
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return await _bot_player.get_ranking_players(update, context)
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if text == 'Simulate Day':
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_log.log_info(f'bot_command: {chat_id} Simulate Day')
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return await _bot_sim.simulate_day(context, chat_id)
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if text == 'Run Periodically':
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_log.log_info(f'bot_command: {chat_id} Run Periodically')
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context.application.bot_data['ask_seconds'] = 1
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if 'ask_name' in context.application.bot_data:
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del(context.application.bot_data['ask_name'])
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return await update.message.reply_text('Inserisci il numero di secondi, ad esempio \n(60 = 1 minuto)(600 = 10 minuti)\n(3600 = 1 ora)\n(86400 = 1 giorno)')
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waiting_for_name= context.application.bot_data.get('ask_name')
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if waiting_for_name or text in ['Add random Players', 'Add random color Players']:
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_log.log_debug(f'bot_command: {chat_id} Collected Player Name {text}')
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if 'ask_name' in context.application.bot_data:
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del(context.application.bot_data['ask_name'])
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players= text.split(',')
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for player in players:
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await _bot_player.add_player(update, context, player.strip())
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elif text == 'Add random Players':
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await _bot_player.add_random_players(update, context, colors_names= False)
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elif text == 'Add random color Players':
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await _bot_player.add_random_players(update, context, colors_names= True)
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Arena= context.application.bot_data['arena']
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players= [p.get_name_and_stats() for p in Arena.get_players()]
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players_str= '\n'.join(players)
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return await update.message.reply_text(f'Ecco i {len(players)} giocatori presenti nel mondo do gioco: \n{players_str}')
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waiting_for_seconds= context.application.bot_data.get('ask_seconds')
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if waiting_for_seconds:
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_log.log_debug(f'bot_command: {chat_id} User Wants to auto-run the game every {text} seconds')
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try: text= int(text)
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except: return
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seconds= max(1, text)
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return await _bot_repeat.start_loop_game(update, context, seconds)
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_log.log_debug(f'bot_command: {chat_id} sent this text: {text}')
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await update.message.reply_text(_botsyms.WIP_MSG)
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def main():
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application = Application.builder().token(_botsyms.TOKEN).build()
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application.add_handler(CommandHandler('start', bot_start))
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application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, bot_commands))
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_log.log_debug('Bot is running...')
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application.run_polling()
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if __name__ == '__main__':
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main()
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