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battle_royale_sim/bot_libs/player_handling.py
2025-07-26 19:30:13 +02:00

52 lines
2.0 KiB
Python

import random as _rand
from utils import logs as _log
from bot_libs import syms as _bot_syms
async def add_player(update, context, name):
_log.log_info(f'add_player: {name}')
Arena= context.application.bot_data['arena']
Arena.add_player(name)
async def add_random_players(update, context, colors_names= False):
if colors_names: names= _bot_syms.COLORS_NAMES
else: names= _bot_syms.RANDOM_NAMES
max_players= len(names)
min_players= min(7, max_players)
players_num= _rand.randint(min_players, max_players)
_rand.shuffle(names)
lucky_players= _rand.sample(names, players_num)
_log.log_info(f'add_random_players: extracting {players_num} random players for the game')
for name in lucky_players: await add_player(update, context, name)
async def get_players(update, context):
Arena= context.application.bot_data['arena']
players= [p.get_name_and_stats() for p in Arena.get_players()]
players_str= '\n'.join(players)
_log.log_info(f'get_players: {players_str}')
await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
async def get_alive_players(update, context):
Arena= context.application.bot_data['arena']
alive= [a.get_name_and_stats() for a in Arena.get_alive_players()]
alive_str= '\n'.join(alive)
_log.log_info(f'get_alive_players: {alive_str}')
await update.message.reply_text(f'Ecco i giocatori ancora vivi: \n{alive_str}')
async def get_death_players(update, context):
Arena= context.application.bot_data['arena']
death= [d.get_name_and_stats() for d in Arena.get_death_players()]
death_str= '\n'.join(death)
_log.log_info(f'get_death_players: {death_str}')
await update.message.reply_text(f'Ecco i giocatori morti x.x: \n{death_str}')
async def get_ranking_players(update, context):
Arena = context.application.bot_data['arena']
leaderboard_text = Arena.get_ranking()
_log.log_info(f'{leaderboard_text}')
await update.message.reply_text(
f'{leaderboard_text}',
parse_mode='Markdown'
)