forked from Cryz/battle_royale_sim
event picket to be tested but im lazy
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5
entities/event.py
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5
entities/event.py
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class Event():
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def __init__(self, event_settings, the_player, affected_players = []):
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# this will be the class that manage the event, so the result and what ahppens to the players
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# will do it later
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pass
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