forked from Cryz/battle_royale_sim
event picket to be tested but im lazy
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@@ -13,6 +13,10 @@ class ArenaEventPicker():
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self.players = list(filter(lambda x : x.get('id') != the_player_id)
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self.already_picked_players.append(the_player)
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return the_player
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def pick_event(the_player):
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player_inventory = the_player.get('inventory') or []
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@@ -23,7 +27,7 @@ class ArenaEventPicker():
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for event in EVENTS:
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requirements = event['requirements']
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keys_to_check = ['item', 'weapon', 'status', 'reputation', 'number_of_players']
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keys_to_check = ['item', 'weapon', 'status', 'reputation', 'affected_players']
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for check in keys_to_check:
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if requirements.get(check) and check == 'item':
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@@ -49,6 +53,29 @@ class ArenaEventPicker():
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elegible_events.append(event)
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if '<' in requirements.get(check) and requirements.get(check) < in needed_reputation:
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elegible_events.append(event)
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if check == 'affected_players':
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needed_players = event.get('affected_players')
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if needed_players < len(self.players):
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elegible_events.append(event)
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the_event = _random.choice(elegible_events)
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return the_event
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def pick_targets(number_of_targets):
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random.shuffle(self.players)
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return list(self.players[0:number_of_targets])
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def resolve_event():
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playing_player = self.pick_a_player()
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assigned_event = self.pick_event(playing_player)
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affected_players = assigned_event['affected_players']
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if isinstance(affected_players,list):
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affected_players = _random.choice(affected_players)
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targeted_players = self.pick_targets(affected_players)
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event_instance = _event.Event(assigned_event, playing_player)
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