From 9f745bd451600d37147623eb9a2f168eb7d785767ce17f13118242405cd20834 Mon Sep 17 00:00:00 2001 From: green Date: Sat, 26 Jul 2025 13:52:08 +0200 Subject: [PATCH] player reputation for sponsor and alliance --- entities/player.py | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/entities/player.py b/entities/player.py index 045f80a..387570c 100644 --- a/entities/player.py +++ b/entities/player.py @@ -15,6 +15,7 @@ class BrSimPlayer(): self.survived_days= 0 # track the number of the survived days self.equipped_weapon= None self.gender= _random.sample(['m', 'f', '-'], 1)[0] # for now get a random gender + self.reputation= 50 #Like RDR2 the player can be evil(0) or good(100). This should influence the sponsors and internal alliance ### control methods @@ -48,6 +49,9 @@ class BrSimPlayer(): def get_agility(self): return self.agility + + def get_reputation(self): + return self.reputation def get_data(self): return { @@ -59,6 +63,7 @@ class BrSimPlayer(): 'health': self.get_health(), 'damage': self.get_damage(), 'agility': self.get_agility(), + 'reputation': self.get_reputation(), } def is_alive(self):