diff --git a/entities/map.py b/entities/map.py index 4be60f1..7b6f608 100644 --- a/entities/map.py +++ b/entities/map.py @@ -11,6 +11,7 @@ class BrSimMap(): self.player_sym= '🟠' self.dead_player_sym= '💀' self.item_sym= '📦' + self.mountain_sym = '⛰️' self.init_players_coordinates() self.init_items_coordinates() self.init_map_matrix() @@ -21,6 +22,8 @@ class BrSimMap(): # (tomorrow we can choose different colors for different locations # 🟠 this is a player (we could use different colors for different genders) # 📦 this is an item (weapon or another item) + # 💀 this is icon when the player is dead + # ⛰️ this is icon for the mountain (We can prevent players from passing through the mountains and thus use them for map boundaries.) width= [] for i in range(self.world_width):