diff --git a/bot.py b/bot.py index cf58283..8475056 100644 --- a/bot.py +++ b/bot.py @@ -89,7 +89,6 @@ async def bot_commands(update, context): seconds= max(1, text) return await _bot_repeat.start_loop_game(update, context, seconds) - print(f'bot_command: {chat_id} sent this text: {text}') await update.message.reply_text(_botsyms.WIP_MSG) diff --git a/bot_libs/player_handling.py b/bot_libs/player_handling.py index 6294b2f..0496e79 100644 --- a/bot_libs/player_handling.py +++ b/bot_libs/player_handling.py @@ -2,13 +2,9 @@ import random as _rand from bot_libs import syms as _bot_syms async def add_player(update, context, name): - #name= " ".join(context.args) print(f'add_player: {name}') Arena= context.application.bot_data['arena'] Arena.add_player(name) - #players= [p.get_name() for p in Arena.get_players()] - #players_str= '\n'.join(players) - #await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}') async def add_random_players(update, context, colors_names= False): if colors_names: names= _bot_syms.COLORS_NAMES @@ -25,21 +21,21 @@ async def add_random_players(update, context, colors_names= False): async def get_players(update, context): Arena= context.application.bot_data['arena'] - print(f'get_players: {Arena.get_players()}') players= [p.get_name() for p in Arena.get_players()] players_str= '\n'.join(players) + print(f'get_players: {players_str}') await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}') async def get_alive_players(update, context): Arena= context.application.bot_data['arena'] - print(f'get_alive_players: {Arena.get_alive_players()}') alive= [a.get_name() for a in Arena.get_alive_players()] alive_str= '\n'.join(alive) + print(f'get_alive_players: {alive_str}') await update.message.reply_text(f'Ecco i giocatori ancora vivi: \n{alive_str}') async def get_death_players(update, context): Arena= context.application.bot_data['arena'] - print(f'get_death_players: {Arena.get_death_players()}') death= [d.get_name() for d in Arena.get_death_players()] death_str= '\n'.join(death) + print(f'get_death_players: {death_str}') await update.message.reply_text(f'Ecco i giocatori morti x.x: \n{death_str}') diff --git a/main.py b/main.py index af10c17..f6c4712 100644 --- a/main.py +++ b/main.py @@ -8,20 +8,3 @@ def init_arena(players= None, weapons= None): def run_events(Arena): #A event for each player: pass - -def local_debug(): - players= [{'name': 'Crystal'}, {'name': 'Andrea'}, {'name' : 'giampi'}] - w= _wsyms.KNIFE - #weapons= [{_wsyms.WEAPONS[w]['name' ]: 1}] - weapons= [{w: 1}] - - Arena= init_arena(players, weapons) - print(f'Players: {Arena.get_players()}') - print(f'Weapons: {Arena.get_weapons()}') - while (len(Arena.get_alive_players()) > 1): - #Start a day - run_events(Arena) - - #At 23:59: - Arena.next_day() - #End of day