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show map with players on telegram bot

This commit is contained in:
andrea
2025-07-28 20:45:42 +02:00
parent 5002890540
commit 56da6031f2
5 changed files with 48 additions and 26 deletions

4
bot.py
View File

@@ -24,7 +24,7 @@ async def bot_start(update, context):
['Init/Restart'], ['Init/Restart'],
['Add Player', 'Add random Players', 'Add random color Players'], ['Add Player', 'Add random Players', 'Add random color Players'],
['Get Players', 'Get Alive Players', 'Get Death Players', 'Get Ranking Players',], ['Get Players', 'Get Alive Players', 'Get Death Players', 'Get Ranking Players',],
['Simulate Day', 'Run Periodically'] ['Simulate Day', 'Run Periodically', 'Show Map']
] ]
reply_markup= ReplyKeyboardMarkup(keyboard, one_time_keyboard=False, resize_keyboard=True) reply_markup= ReplyKeyboardMarkup(keyboard, one_time_keyboard=False, resize_keyboard=True)
@@ -64,6 +64,8 @@ async def bot_commands(update, context):
return await _cmd.cmd_add_random_players(context, update, chat_id) return await _cmd.cmd_add_random_players(context, update, chat_id)
if text == 'Add random color Players': if text == 'Add random color Players':
return await _cmd.cmd_add_random_color_players(context, update, chat_id) return await _cmd.cmd_add_random_color_players(context, update, chat_id)
if text == 'Show Map':
return await _cmd.cmd_show_game_map(context, update, chat_id)
# special commands # special commands
if text == 'upstart': return await _scmd.update_bot(update, context) if text == 'upstart': return await _scmd.update_bot(update, context)

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@@ -61,6 +61,12 @@ async def cmd_get_ranking_players(context, update, chat_id):
async def cmd_simulate_day(context, update, chat_id): async def cmd_simulate_day(context, update, chat_id):
return await _bot_simulation.simulate_day(context, chat_id) return await _bot_simulation.simulate_day(context, chat_id)
async def cmd_show_game_map(context, update, chat_id):
Arena= context.application.bot_data['arena']
Gamemap= Arena.get_map()
rendered_map= Gamemap.get_renderized_map()
return await update.message.reply_text(rendered_map)
async def cmd_simulate_day_cron(context, update, chat_id): async def cmd_simulate_day_cron(context, update, chat_id):
context.application.bot_data['ask_seconds'] = 1 context.application.bot_data['ask_seconds'] = 1
if 'ask_name' in context.application.bot_data: if 'ask_name' in context.application.bot_data:

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@@ -5,7 +5,8 @@ from bot_libs import syms as _bot_syms
async def add_player(update, context, chat_id, name): async def add_player(update, context, chat_id, name):
_log.log_info(f'add_player: {chat_id} - {name}') _log.log_info(f'add_player: {chat_id} - {name}')
Arena= context.application.bot_data['arena'] Arena= context.application.bot_data['arena']
if len(Arena.get_players()) >= 70: return # prevent message too long error #if len(Arena.get_players()) >= 70: return # prevent message too long error
if len(Arena.get_players()) >= 20: return # maybe this should depend on the map dimension
Arena.add_player(name) Arena.add_player(name)
async def add_random_players(update, context, chat_id, colors_names= False): async def add_random_players(update, context, chat_id, colors_names= False):

View File

@@ -1,5 +1,6 @@
from entities import player as _player from entities import player as _player
from entities import event_picker as _events from entities import event_picker as _events
from entities import gamemap as _map
from entities.items import weapons as _weapons from entities.items import weapons as _weapons
class BrSimArena(): class BrSimArena():
@@ -14,6 +15,7 @@ class BrSimArena():
self.eventClass = _events.ArenaEventPicker(self.players) self.eventClass = _events.ArenaEventPicker(self.players)
self.init_players(players) self.init_players(players)
self.init_weapons(weapons) self.init_weapons(weapons)
self.Map= _map.BrSimMap(self.players, self.weapons)
def init_players(self, players): def init_players(self, players):
if not players: return if not players: return
@@ -110,10 +112,12 @@ class BrSimArena():
def add_player(self, name, inventory= None): def add_player(self, name, inventory= None):
player= _player.BrSimPlayer(name, inventory) player= _player.BrSimPlayer(name, inventory)
self.players.append(player) self.players.append(player)
self.Map.add_player_to_map(player)
def add_weapon(self, weapon_type): def add_weapon(self, weapon_type):
weapon= _weapons.BrSimWeapon(weapon_type) weapon= _weapons.BrSimWeapon(weapon_type)
self.weapons.append(weapon) self.weapons.append(weapon)
self.Map.add_item_to_map(item)
def get_players(self): def get_players(self):
return self.players return self.players
@@ -124,3 +128,6 @@ class BrSimArena():
#XXX implement me #XXX implement me
res.append(w) res.append(w)
return res return res
def get_map(self):
return self.Map

View File

@@ -54,38 +54,44 @@ class BrSimMap():
i_coord_x, i_coord_y= item.get_item_coordinates() i_coord_x, i_coord_y= item.get_item_coordinates()
self.game_map[i_coord_y][i_coord_x]= self.item_sym self.game_map[i_coord_y][i_coord_x]= self.item_sym
def get_map_matrix(self): def _set_coordinates(self, target):
return self.game_map
def get_renderized_map(self):
res= ''
game_map= self.get_map_matrix()
for y in game_map:
for x in y:
res+= x
res+= '\n'
return res
def init_players_coordinates(self):
# XXX init random player.coord_x and player.coord_y (of course not already used coords)
# parse all self.players and define random coordinates (player.coord_x, and player.coord_y)
for player in self.players:
x= _random.randint(1, self.world_width -2) # -2 because 1 cell is occupied by the mountain x= _random.randint(1, self.world_width -2) # -2 because 1 cell is occupied by the mountain
y= _random.randint(1, self.world_height -2) y= _random.randint(1, self.world_height -2)
while self.get_map_matrix()[y][x] != self.field_sym: while self.get_map_matrix()[y][x] != self.field_sym:
print('init_players_coordinates: collision, regenerate coordinates') print('init_players_coordinates: collision, regenerate coordinates')
x= _random.randint(1, self.world_width -2) x= _random.randint(1, self.world_width -2)
y= _random.randint(1, self.world_height -2) y= _random.randint(1, self.world_height -2)
player.set_player_coordinates(x, y) target.set_player_coordinates(x, y)
def init_players_coordinates(self):
# XXX init random player.coord_x and player.coord_y (of course not already used coords)
# parse all self.players and define random coordinates (player.coord_x, and player.coord_y)
for player in self.players:
self._set_coordinates(target)
def init_items_coordinates(self): def init_items_coordinates(self):
# XXX init random item.coord_x and item.coord_y (of course not already used coords) # XXX init random item.coord_x and item.coord_y (of course not already used coords)
# parse all self.items and define random coordinates (item.coord_x, and item.coord_y) # parse all self.items and define random coordinates (item.coord_x, and item.coord_y)
for item in self.items: for item in self.items:
x= _random.randint(1, self.world_width -2) # -2 because 1 cell is occupied by the mountain self._set_coordinates(item)
y= _random.randint(1, self.world_height -2)
while self.get_map_matrix()[y][x] != self.field_sym: def add_player_to_map(self, player):
print('init_items_coordinates: collision, regenerate coordinates') self.players.append(player)
x= _random.randint(1, self.world_width -2) self._set_coordinates(player)
y= _random.randint(1, self.world_height -2)
item.set_item_coordinates(x, y) def add_item_to_map(self, item):
self.items.append(item)
self._set_coordinates(item)
def get_map_matrix(self):
return self.game_map
def get_renderized_map(self):
res= ''
self.populate_map()
game_map= self.get_map_matrix()
for y in game_map:
for x in y:
res+= x
res+= '\n'
return res