forked from Cryz/battle_royale_sim
define players and items coordinates to be used on the map
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@@ -15,7 +15,6 @@ class BrSimMap():
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self.init_map_matrix()
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def init_map_matrix(self):
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# TODO map matrix:
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# show a matrix representing the game's map
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# 🟩 is and empty cell
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# (tomorrow we can choose different colors for different locations
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@@ -27,11 +26,12 @@ class BrSimMap():
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width.append(self.field_sym)
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for i in range(self.world_height):
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self.game_map.append(width)
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# TODO add players and items on map
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for player in self.players:
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self.game_map[player.coord_y][player.coord_x]= self.player_sym
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p_coord_x, p_coord_y= players.get_player_coordinates()
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self.game_map[p_coord_y][p_coord_x]= self.player_sym
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for item in self.items:
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self.game_map[item.coord_y][item.coord_x]= self.item_sym
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i_coord_x, i_coord_y= item.get_item_coordinates()
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self.game_map[i_coord_y][i_coord_x]= self.item_sym
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_logs.log_debug(f'init_map_matrix: {self.game_map}')
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def get_map_matrix(self):
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