forked from Cryz/battle_royale_sim
define players and items coordinates to be used on the map
This commit is contained in:
@@ -1,20 +1,27 @@
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import os as _os
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from local_settings import TOKEN as _token
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from local_settings import BOT_PATH as _bot_path
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from local_settings import LOG_PATH as _log_path
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from local_settings import BOT_EXEC_CMD as _bot_exec_cmd
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from local_settings import SUPER_USERS as _superusers
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try:
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from local_settings import TOKEN as _token
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TOKEN= _token
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try: BOT_PATH= _os.path.expanduser(_bot_path)
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except: TOKEN= 'XXX'
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try:
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from local_settings import BOT_PATH as _bot_path
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BOT_PATH= _os.path.expanduser(_bot_path)
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except: BOT_PATH= ''
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try: LOG_PATH= _os.path.expanduser(_log_path)
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try:
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from local_settings import LOG_PATH as _log_path
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LOG_PATH= _os.path.expanduser(_log_path)
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except: LOG_PATH= ''
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try: BOT_EXEC_CMD= _bot_exec_cmd
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try:
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from local_settings import BOT_EXEC_CMD as _bot_exec_cmd
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BOT_EXEC_CMD= _bot_exec_cmd
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except: BOT_EXEC_CMD= None
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try: SUPER_USERS= _superusers
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try:
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from local_settings import SUPER_USERS as _superusers
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SUPER_USERS= _superusers
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except: SUPER_USERS= []
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START_MSG= """Benvenuto nel crudele mondo di Battle Royal Simulator,
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La tua avventura e quella dei tuoi compagni inizia qui.
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Questo Bot simula Hunger Games,
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@@ -3,7 +3,8 @@ import random as _random
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class BrSimItem():
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def __init__(self):
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pass
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self.coord_x= 0
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self.coord_y= 0
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def get_name(self):
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return self.name
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@@ -19,3 +20,6 @@ class BrSimItem():
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def is_cure(self):
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return False
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def get_item_coordinates(self):
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return self.coord_x, self.coord_y
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@@ -15,7 +15,6 @@ class BrSimMap():
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self.init_map_matrix()
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def init_map_matrix(self):
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# TODO map matrix:
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# show a matrix representing the game's map
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# 🟩 is and empty cell
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# (tomorrow we can choose different colors for different locations
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@@ -27,11 +26,12 @@ class BrSimMap():
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width.append(self.field_sym)
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for i in range(self.world_height):
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self.game_map.append(width)
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# TODO add players and items on map
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for player in self.players:
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self.game_map[player.coord_y][player.coord_x]= self.player_sym
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p_coord_x, p_coord_y= players.get_player_coordinates()
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self.game_map[p_coord_y][p_coord_x]= self.player_sym
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for item in self.items:
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self.game_map[item.coord_y][item.coord_x]= self.item_sym
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i_coord_x, i_coord_y= item.get_item_coordinates()
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self.game_map[i_coord_y][i_coord_x]= self.item_sym
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_logs.log_debug(f'init_map_matrix: {self.game_map}')
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def get_map_matrix(self):
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@@ -19,9 +19,14 @@ class BrSimPlayer():
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self.equipped_weapon= None
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self.gender= _random.sample(['m', 'f', '-'], 1)[0] # for now get a random gender
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self.reputation= 50 #Like RDR2 the player can be evil(0) or good(100). This should influence the sponsors and internal alliance
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self.coord_x= 0
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self.coord_y= 0
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### control methods
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def get_player_coordinates(self):
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return self.coord_x. self.coord_y
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def get_name_and_stats(self):
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health= '♥️' * self.health or '☠️'
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strength= '⚔️' * self.damage
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