forked from Cryz/battle_royale_sim
debug.py now has a list of 2 actions, attack and move, and every player get a random action from this list
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@@ -35,6 +35,7 @@ class BrSimMap():
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# 📦 this is an item (weapon or another item)
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# 💀 this is icon when the player is dead
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# ⛰️ this is icon for the mountain (We can prevent players from passing through the mountains and thus use them for map boundaries.)
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self.game_map= []
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width= []
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#mon = []
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@@ -88,6 +89,19 @@ class BrSimMap():
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def get_map_matrix(self):
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return self.game_map
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def get_player_available_directions(self, Player):
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coord_x, coord_y= Player.get_player_coordinates()
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avail_directions= []
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if self.get_map_matrix()[coord_x - 1][coord_y] not in [self.mountain_sym]:
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avail_directions.append((-1, 0, 'left'))
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if self.get_map_matrix()[coord_x + 1][coord_y] not in [self.mountain_sym]:
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avail_directions.append((1, 0, 'right'))
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if self.get_map_matrix()[coord_x][coord_y - 1] not in [self.mountain_sym]:
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avail_directions.append((0, -1, 'up'))
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if self.get_map_matrix()[coord_x][coord_y + 1] not in [self.mountain_sym]:
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avail_directions.append((0, 1, 'bottom'))
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return avail_directions
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def get_renderized_map(self):
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res= ''
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@@ -178,15 +178,15 @@ class BrSimPlayer():
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return False
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self.inventory.append(item)
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def _move(self, delta_x, delta_y):
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def move(self, delta_x, delta_y):
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# XXX maps limits:
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# probably this isn't player's business
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# game orchestror should manage it
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# to avoid that the player can go out from the map
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# or can reach unaccessible points
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# also because the player doens't know the Map (entities/gamemap.py)
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self.coord_x += x
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self.coord_y += y
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self.coord_x += delta_x
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self.coord_y += delta_y
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def move_right(self):
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self._move(1, 0)
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@@ -195,10 +195,10 @@ class BrSimPlayer():
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self._move(-1, 0)
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def move_top(self):
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self._move(0, 1)
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self._move(0, -1)
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def move_bottom(self):
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self._move(0, -1)
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self._move(0, 1)
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def escape(self):
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# TODO It can run away from the fighting
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