forked from Cryz/battle_royale_sim
show winner player and break loop game if you executed the periodically game
This commit is contained in:
10
bot.py
10
bot.py
@@ -12,7 +12,14 @@ from bot_libs import syms as _botsyms
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async def simulate_day(context, chat_id):
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async def simulate_day(context, chat_id):
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if 'arena' in context.application.bot_data:
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if 'arena' in context.application.bot_data:
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Arena= context.application.bot_data['arena']
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Arena= context.application.bot_data['arena']
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if len(Arena.get_alive_players()) <= 1: return # TODO break the loop
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if len(Arena.get_alive_players()) == 1:
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winner= Arena.get_alive_players()[0]
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try:
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context.job.schedule_removal()
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print(f'simulate_day: Loop removed')
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except: pass
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msg= f'{winner.get_name()} Vince la cruenta battaglia, e vive felice e contento con Guarino'
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return await context.bot.send_message(chat_id, msg)
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print(f'{chat_id}: Guarino ha trovato l\'arena')
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print(f'{chat_id}: Guarino ha trovato l\'arena')
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await context.bot.send_message(chat_id, f'Giorno #{Arena.day}')
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await context.bot.send_message(chat_id, f'Giorno #{Arena.day}')
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msg= _dbg.play_one_day_debug(Arena)
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msg= _dbg.play_one_day_debug(Arena)
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@@ -23,6 +30,7 @@ async def simulate_day(context, chat_id):
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async def loop_game(context):
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async def loop_game(context):
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chat_id = context.job.chat_id
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chat_id = context.job.chat_id
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print(f'loop_game: run on {chat_id}')
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return await simulate_day(context, chat_id)
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return await simulate_day(context, chat_id)
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async def bot_start(update, context):
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async def bot_start(update, context):
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