forked from Cryz/battle_royale_sim
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308c9e3602
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92
bot.py
92
bot.py
@@ -4,70 +4,32 @@ from telegram.ext import MessageHandler
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from telegram.ext import filters
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from telegram import ReplyKeyboardMarkup
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from telegram import ReplyKeyboardRemove
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import main as _brsim
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import debug as _dbg
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from bot_libs import player_handling as _bot_player
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from bot_libs import simulation as _bot_sim
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from bot_libs import repeating as _bot_repeat
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from bot_libs import syms as _botsyms
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async def simulate_day(context, chat_id):
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if 'arena' in context.application.bot_data:
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Arena= context.application.bot_data['arena']
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if len(Arena.get_alive_players()) == 1:
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winner= Arena.get_alive_players()[0]
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try:
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context.job.schedule_removal()
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print(f'simulate_day: Loop removed')
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except: pass
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msg= f'{winner.get_name()} Vince la cruenta battaglia, e vive felice e contento con Guarino'
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return await context.bot.send_message(chat_id, msg)
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print(f'{chat_id}: Guarino ha trovato l\'arena')
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await context.bot.send_message(chat_id, f'Giorno #{Arena.day}')
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msg= _dbg.play_one_day_debug(Arena)
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await context.bot.send_message(chat_id, msg)
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else:
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print('Arena non trovata')
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await context.bot.send_message(chat_id, 'Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
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async def loop_game(context):
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chat_id = context.job.chat_id
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print(f'loop_game: run on {chat_id}')
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return await simulate_day(context, chat_id)
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async def bot_start(update, context):
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await update.message.reply_text(_botsyms.START_MSG)
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keyboard = [
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['Init/Restart'],
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['Add Player'],
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['Add Player', 'Add random Players', 'Add random color Players'],
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['Get Players', 'Get Alive Players', 'Get Death Players'],
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['Simulate Day', 'Run Periodically']
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]
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reply_markup= ReplyKeyboardMarkup(keyboard, one_time_keyboard=False, resize_keyboard=True)
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chat_id = update.effective_chat.id
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print(f'{chat_id}: Sto costruendo il mondo di gioco...')
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print(f'{chat_id}: I\'m building the world\'s game...')
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Arena= _brsim.init_arena()
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await update.message.reply_text('Ho creato il mondo di gioco', reply_markup=reply_markup)
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context.application.bot_data['arena'] = Arena
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async def start_loop_game(update, context, seconds):
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await update.message.reply_text(f'Ok capo!! giochero\' per te ogni {seconds}s')
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chat_id = update.effective_chat.id
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if 'arena' not in context.application.bot_data:
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print(f'{chat_id}: Arena non trovata')
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await update.message.reply_text(f'Arena non trovata, avviare con /start')
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return
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Arena= context.application.bot_data['arena']
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if len(Arena.get_players()) < 2:
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print(f'{chat_id}: Guarino pretende che ci siano almeno 2 giocatori')
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await update.message.reply_text(f'Servono almeno 2 giocatori. Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
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return
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context.job_queue.run_repeating(loop_game, interval= seconds, first=1, chat_id= chat_id)
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print(f'Job giornaliero creato per la chat {chat_id}')
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async def bot_commands(update, context):
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text= update.message.text
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chat_id = update.effective_chat.id
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@@ -93,14 +55,31 @@ async def bot_commands(update, context):
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return await _bot_player.get_death_players(update, context)
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if text == 'Simulate Day':
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print(f'bot_command: {chat_id} Simulate Day')
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return await simulate_day(context, chat_id)
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return await _bot_sim.simulate_day(context, chat_id)
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if text == 'Run Periodically':
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print(f'bot_command: {chat_id} Run Periodically')
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context.application.bot_data['ask_seconds'] = 1
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if 'ask_name' in context.application.bot_data:
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del(context.application.bot_data['ask_name'])
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return await update.message.reply_text('Inserisci il numero di secondi, ad esempio \n(60 = 1 minuto)(600 = 10 minuti)\n(3600 = 1 ora)\n(86400 = 1 giorno)')
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#return await simulate_day(context, chat_id)
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waiting_for_name= context.application.bot_data.get('ask_name')
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if waiting_for_name or text in ['Add random Players', 'Add random color Players']:
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print(f'bot_command: {chat_id} Collected Player Name {text}')
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if 'ask_name' in context.application.bot_data:
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del(context.application.bot_data['ask_name'])
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players= text.split(',')
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for player in players:
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await _bot_player.add_player(update, context, player.strip())
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elif text == 'Add random Players':
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await _bot_player.add_random_players(update, context, colors_names= False)
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elif text == 'Add random color Players':
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await _bot_player.add_random_players(update, context, colors_names= True)
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Arena= context.application.bot_data['arena']
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players= [p.get_name() for p in Arena.get_players()]
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players_str= '\n'.join(players)
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return await update.message.reply_text(f'Ecco i {len(players)} giocatori presenti nel mondo do gioco: \n{players_str}')
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waiting_for_seconds= context.application.bot_data.get('ask_seconds')
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if waiting_for_seconds:
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@@ -108,35 +87,18 @@ async def bot_commands(update, context):
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try: text= int(text)
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except: return
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seconds= max(1, text)
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return await start_loop_game(update, context, seconds)
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return await _bot_repeat.start_loop_game(update, context, seconds)
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waiting_for_name= context.application.bot_data.get('ask_name')
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if waiting_for_name:
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print(f'bot_command: {chat_id} Collected Player Name {text}')
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del(context.application.bot_data['ask_name'])
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players= text.split(',')
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for player in players:
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await _bot_player.add_player(update, context, player.strip())
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return
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print(f'{chat_id} ha inviato questo testo: {text}')
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print(f'bot_command: {chat_id} sent this text: {text}')
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await update.message.reply_text(_botsyms.WIP_MSG)
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def main():
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application = Application.builder().token(_botsyms.TOKEN).build()
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application.add_handler(CommandHandler('start', bot_start))
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#application.add_handler(CommandHandler('start_game', start_loop_game))
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# player handler
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#application.add_handler(CommandHandler('add_player', _bot_player.add_player))
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#application.add_handler(CommandHandler('get_players', _bot_player.get_players))
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#application.add_handler(CommandHandler('get_alive_players', _bot_player.get_alive_players))
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#application.add_handler(CommandHandler('get_death_players', _bot_player.get_death_players))
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application.add_handler(MessageHandler(filters.TEXT & ~filters.COMMAND, bot_commands))
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print('Bot in esecuzione...')
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print('Bot is running...')
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application.run_polling()
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if __name__ == '__main__':
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@@ -1,29 +1,41 @@
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import random as _rand
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from bot_libs import syms as _bot_syms
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async def add_player(update, context, name):
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#name= " ".join(context.args)
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print(f'add_player: {name}')
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Arena= context.application.bot_data['arena']
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Arena.add_player(name)
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players= [p.get_name() for p in Arena.get_players()]
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players_str= '\n'.join(players)
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await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
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async def add_random_players(update, context, colors_names= False):
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if colors_names: names= _bot_syms.COLORS_NAMES
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else: names= _bot_syms.RANDOM_NAMES
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max_players= len(names)
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min_players= min(7, max_players)
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players_num= _rand.randint(min_players, max_players)
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_rand.shuffle(names)
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lucky_players= _rand.sample(names, players_num)
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print(f'add_random_players: extracting {players_num} random players for the game')
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for name in lucky_players: await add_player(update, context, name)
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async def get_players(update, context):
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Arena= context.application.bot_data['arena']
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print(f'get_players: {Arena.get_players()}')
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players= [p.get_name() for p in Arena.get_players()]
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players_str= '\n'.join(players)
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print(f'get_players: {players_str}')
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await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
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async def get_alive_players(update, context):
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Arena= context.application.bot_data['arena']
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print(f'get_alive_players: {Arena.get_alive_players()}')
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alive= [a.get_name() for a in Arena.get_alive_players()]
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alive_str= '\n'.join(alive)
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print(f'get_alive_players: {alive_str}')
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await update.message.reply_text(f'Ecco i giocatori ancora vivi: \n{alive_str}')
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async def get_death_players(update, context):
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Arena= context.application.bot_data['arena']
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print(f'get_death_players: {Arena.get_death_players()}')
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death= [d.get_name() for d in Arena.get_death_players()]
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death_str= '\n'.join(death)
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print(f'get_death_players: {death_str}')
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await update.message.reply_text(f'Ecco i giocatori morti x.x: \n{death_str}')
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23
bot_libs/repeating.py
Normal file
23
bot_libs/repeating.py
Normal file
@@ -0,0 +1,23 @@
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from bot_libs import simulation as _bot_sim
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async def _loop_game(context):
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chat_id = context.job.chat_id
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print(f'_loop_game: run on {chat_id}')
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return await _bot_sim.simulate_day(context, chat_id)
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async def start_loop_game(update, context, seconds):
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await update.message.reply_text(f'Ok capo!! giochero\' per te ogni {seconds}s')
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chat_id = update.effective_chat.id
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if 'arena' not in context.application.bot_data:
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print(f'start_loop_game: {chat_id} Arena not found')
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await update.message.reply_text(f'Arena non trovata, avviare con /start')
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return
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Arena= context.application.bot_data['arena']
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if len(Arena.get_players()) < 2:
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print(f'start_loop_game: {chat_id} Not enough player to start the match')
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await update.message.reply_text(f'Servono almeno 2 giocatori. Ecco i giocatori presenti nel mondo do gioco: \n{Arena.get_players()}')
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return
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context.job_queue.run_repeating(_loop_game, interval= seconds, first=1, chat_id= chat_id)
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print(f'start_loop_game: Repeating Job created for: {chat_id}')
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32
bot_libs/simulation.py
Normal file
32
bot_libs/simulation.py
Normal file
@@ -0,0 +1,32 @@
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import debug as _dbg
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def get_winner(Arena):
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winner= Arena.get_alive_players()[0]
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try:
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context.job.schedule_removal()
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print(f'simulate_day: Loop removed')
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except: pass
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day= Arena.day
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if winner.player_gender_is_male():
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msg= f'{winner.get_name()} Vince la cruenta battaglia uccidendo {winner.get_kills()} giocatori, e vive felice e contento con Guarino'
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elif winner.player_gender_is_female():
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msg= f'{winner.get_name()} Vince la cruenta battaglia uccidendo {winner.get_kills()} giocatori, e vive felice e contenta con Guarino'
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else:
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msg= f'{winner.get_name()} Vince la cruenta battaglia uccidendo {winner.get_kills()} giocatori, e vive felice e content# con Guarino'
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return msg
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async def simulate_day(context, chat_id):
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if 'arena' not in context.application.bot_data:
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print('Arena not Found')
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await context.bot.send_message(chat_id, 'Che e\' successo? un Guarino ha rubato l\'arena, avvia una nuova partita con /start')
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return
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Arena= context.application.bot_data['arena']
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if len(Arena.get_alive_players()) <= 1: return await context.bot.send_message(chat_id, 'Il gioco e\' finito, Grazie per aver giocato!')
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await context.bot.send_message(chat_id, f'Giorno #{Arena.day}')
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msg= _dbg.play_one_day_debug(Arena)
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await context.bot.send_message(chat_id, msg)
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if len(Arena.get_alive_players()) == 1:
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msg= get_winner(Arena)
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return await context.bot.send_message(chat_id, msg)
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@@ -11,3 +11,30 @@ Uccidi o sarai tu ad essere ucciso
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"""
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WIP_MSG= "Ehi, mio padre mi sta ancora finendo di creare, abbi pazienza, che fretta hai di entrare in questo mondo per morire?"
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RANDOM_NAMES = [
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"Aeliana", "Thorne", "Kael", "Seraphine", "Jaxon", "Lyra", "Darius", "Elowen",
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"Zander", "Nyssa", "Orion", "Vesper", "Kieran", "Isolde", "Riven", "Calista",
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"Draven", "Mira", "Zephyr", "Selene", "Ashen", "Talia", "Finnian", "Aria",
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"Kaelan", "Liora", "Soren", "Elara", "Thalia", "Jett", "Cressida", "Lucian",
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"Freya", "Ronan", "Niamh", "Kellan", "Zara", "Dorian", "Amara", "Jace",
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"Elysia", "Caius", "Sable", "Alaric", "Veda", "Quinn", "Thorne", "Lirael",
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"Rhea", "Kade", "Isadora", "Ash", "Nyx", "Cassian", "Elowen", "Tamsin",
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"Rylan", "Faye", "Jorah", "Sienna", "Kieran", "Astra", "Zane", "Lyric",
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"Dax", "Ember", "Orion", "Selah", "Juno", "Kaia", "Thorne", "Vespera",
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"Riven", "Caden", "Liora", "Soren", "Elara", "Talia", "Jett", "Freya",
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"Ronan", "Niamh", "Kellan", "Zara", "Dorian", "Amara", "Jace", "Elysia",
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"Caius", "Sable", "Alaric", "Veda", "Quinn", "Thorne", "Lirael", "Rhea",
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"Kade", "Isadora", "Ash", "Nyx",
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]
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COLORS_NAMES= [
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"Yellow", "Grey", "Violet", "Black", "Lime", "Ruby", "Avocado", "Crystal",
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"Pink", "Maize", "Coral", "Jade", "Platinum", "Emerald", "Carmine", "Nickel",
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"Chocolate", "Slate", "Turquoise", "Silver", "Teal", "Jet", "Ivory", "Cobalt",
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"Vermillion", "Aero", "Orange", "Rhythm", "Amber", "Olive", "Sepia", "Cyan",
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"Green", "Ochre", "Denim", "Erin", "Fuchsia", "Aqua", "Iceberg", "Blue",
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"Canary", "Red", "Mint", "Scarlet", "Coffee", "Indigo", "Mystic", "Rose",
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"Pearl", "Pumpkin", "Navy", "Ultramarine", "Sapphire", "Desert", "Cherry",
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"Tulip",
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]
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6
debug.py
6
debug.py
@@ -48,10 +48,10 @@ def play_one_day_debug(Arena):
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daily_events= []
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_rand.shuffle(alive_players)
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for p_one in alive_players:
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if not p_one.is_alive(): continue #he could be dead during this day cycle
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p_two= _rand.sample(alive_players, 1)[0]
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if not p_one.is_alive(): continue # he could be dead during this day cycle
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p_two= _rand.sample(Arena.get_alive_players(), 1)[0]
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while p_one.get_id() == p_two.get_id():
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p_two= _rand.sample(alive_players, 1)[0]
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p_two= _rand.sample(Arena.get_alive_players(), 1)[0]
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_dmg, msg= p_one.attack(p_two)
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daily_events.append(msg)
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@@ -10,7 +10,7 @@ class BrSimPlayer():
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self.inventory= inventory or []
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self.damage= 1 # this is the punch damage amount
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self.max_weight= 5 # this is the max inventory weight
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self.agility= 10 # chance to avoid an hit
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self.agility= _random.randint(5,30) # chance to avoid an hit
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self.kills= 0 # track the number of kills
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self.survived_days= 0 # track the number of the survived days
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self.equipped_weapon= None
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@@ -28,6 +28,15 @@ class BrSimPlayer():
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def get_gender(self):
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return self.gender
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def player_gender_is_male(self):
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return self.gender == 'm'
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def player_gender_is_female(self):
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return self.gender == 'f'
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def player_gender_is_not_binary(self):
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return self.gender == '-'
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def get_inventory(self):
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return self.inventory
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@@ -69,6 +78,9 @@ class BrSimPlayer():
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def is_alive(self):
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return self.health > 0
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def get_kills(self):
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return self.kills
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### player actions
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def _equip_weapon(self):
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@@ -94,9 +106,9 @@ class BrSimPlayer():
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if self.health > 0: return self.get_health()
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self.health = 0
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if self.get_gender() == 'm':
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if self.player_gender_is_male():
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print(f'[{self.get_name()}]: Guarino, perdonami se sono morto x.x')
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||||
elif self.get_gender() == 'f':
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elif self.player_gender_is_female():
|
||||
print(f'[{self.get_name()}]: Guarino, perdonami se sono morta x.x')
|
||||
else:
|
||||
print(f'[{self.get_name()}]: Guarino, perdonami se sono mort* x.x')
|
||||
@@ -105,22 +117,23 @@ class BrSimPlayer():
|
||||
def attack(self, target):
|
||||
self._equip_weapon()
|
||||
if target.dodge():
|
||||
if target.get_gender() == 'm':
|
||||
if target.player_gender_is_male():
|
||||
msg= f'Ehhhh voleviiii!!! sei lentoo! {target.get_name()} schiva il colpo di {self.get_name()}'
|
||||
elif target.get_gender() == 'f':
|
||||
elif target.player_gender_is_female():
|
||||
msg= f'Ehhhh voleviiii!!! sei lentaa! {target.get_name()} schiva il colpo di {self.get_name()}'
|
||||
else:
|
||||
msg= f'Ehhhh voleviiii!!! sei lent##! {target.get_name()} schiva il colpo di {self.get_name()}'
|
||||
return 0, msg
|
||||
target.accuses_damage(self.damage)
|
||||
msg= f'{self.get_name()} Colpisce {target.get_name()} in nome di Guarino'
|
||||
msg= f'{self.get_name()} Colpisce {target.get_name()}'
|
||||
self.kills+= 1
|
||||
return self.damage, msg
|
||||
|
||||
def get_item(self, item):
|
||||
if self.get_inventory_weight() + item.get_weight() >= self.get_max_weight():
|
||||
if self.get_gender() == 'm':
|
||||
if self.player_gender_is_male():
|
||||
print(f'Sono sovraccarico, {self.get_name} non puo\' prendere questo oggetto')
|
||||
elif self.get_gender() == 'f':
|
||||
elif self.player_gender_is_female():
|
||||
print(f'Sono sovraccarica, {self.get_name} non puo\' prendere questo oggetto')
|
||||
else:
|
||||
print(f'Sono sovraccaric#, {self.get_name} non puo\' prendere questo oggetto')
|
||||
|
||||
17
main.py
17
main.py
@@ -8,20 +8,3 @@ def init_arena(players= None, weapons= None):
|
||||
def run_events(Arena):
|
||||
#A event for each player:
|
||||
pass
|
||||
|
||||
def local_debug():
|
||||
players= [{'name': 'Crystal'}, {'name': 'Andrea'}, {'name' : 'giampi'}]
|
||||
w= _wsyms.KNIFE
|
||||
#weapons= [{_wsyms.WEAPONS[w]['name' ]: 1}]
|
||||
weapons= [{w: 1}]
|
||||
|
||||
Arena= init_arena(players, weapons)
|
||||
print(f'Players: {Arena.get_players()}')
|
||||
print(f'Weapons: {Arena.get_weapons()}')
|
||||
while (len(Arena.get_alive_players()) > 1):
|
||||
#Start a day
|
||||
run_events(Arena)
|
||||
|
||||
#At 23:59:
|
||||
Arena.next_day()
|
||||
#End of day
|
||||
|
||||
Reference in New Issue
Block a user