from entities import player as _player from entities import weapons as _weapons from entities import weapon_syms as _wsyms from entities import event_picker as _events class BrSimArena(): # players = [{'name': name, 'inventory': default_inventory, other_stats}] # weapons = [{WEAPON.KNIFE: quantity}, etc...] # this is the whole quantity of the items available on the world def __init__(self, players= None, weapons= None): self.day= 1 self.players= [] self.weapons= [] self.eventClass = _events.ArenaEventPicker(self.players) self.init_players(players) self.init_weapons(weapons) def init_players(self, players): if not players: return for player in players: self.add_player(player['name'], player.get('inventory')) def init_weapons(self, weapons): if not weapons: return for weapon in weapons: for wtype, quantity in weapon.items(): for i in range(quantity): self.weapons.append(_weapons.BrSimWeapon(wtype)) def next_day(self): self.day+= 1 print(f'Giorno: {self.day}') alive_players_str= ', '.join([p.get_name() for p in self.get_alive_players()]) print(f'Giocatori vivi: {alive_players_str}') death_players= self.get_death_players() if (death_players): death_players_str= ', '.join([p.get_name() for p in death_players]) print(f'Giocatori morti: {death_players_str}') def get_alive_players(self): res= [] for p in self.players: if not p.is_alive(): continue res.append(p) return res def get_death_players(self): res= [] for p in self.players: if p.is_alive(): continue res.append(p) return res def do_random_event(self): #XXX random player does random action according to his inventory health, wounds, available weapons on the world, etc... pass def supporter_donation(self): #XXX supporter donate a random item or weapon to a random player #TODO maybe in future a player can have charism stats that can influence the chance to get a donation pass def add_player(self, name, inventory= None): player= _player.BrSimPlayer(name, inventory) self.players.append(player) def add_weapon(self, weapon_type): weapon= _weapons.BrSimWeapon(weapon_type) self.weapons.append(weapon) def get_players(self): return self.players def get_weapons(self): res= [] for w in self.weapons: #XXX implement me res.append(w) return res