import time as _time import random as _rand import main as _main def _debug_data(): players= [ { 'name': 'Elara', }, { 'name': 'Kaelen', }, { 'name': 'Zephyr', }, { 'name': 'Lyra', }, { 'name': 'Orion', }, { 'name': 'Seraphina', }, ] weapons= [] Arena= _main.init_arena(players, weapons) print(f'Players: {Arena.get_players()}') print(f'Weapons: {Arena.get_weapons()}') return Arena def _end_game_debug(alive_players, day): last_player= alive_players[0] msg= f'{last_player.get_name()} sopravvive e vince dopo {day} lunghi Giorni, conquistando l\'amore eterno di Guarino' print(msg) return msg def play_one_day_debug(Arena): if not Arena.get_players(): return print(f'Giorno #{Arena.day}') alive_players= Arena.get_alive_players() if len(alive_players) == 1: day= Arena.day return _end_game_debug(alive_players, day) daily_events= [] _rand.shuffle(alive_players) for p_one in alive_players: if not p_one.is_alive(): continue # he could be dead during this day cycle p_two= _rand.sample(Arena.get_alive_players(), 1)[0] while p_one.get_id() == p_two.get_id(): p_two= _rand.sample(Arena.get_alive_players(), 1)[0] _dmg, msg= p_one.attack(p_two) daily_events.append(msg) Arena.next_day() res= '\n'.join(daily_events) return res #p_one, p_two= _rand.sample(alive_players, 2) #_dmg, msg= p_one.attack(p_two) #return msg def init_debug_loop(): Arena= _debug_data() while (len(Arena.get_alive_players()) > 1): alive_players= Arena.get_alive_players() p_one, p_two= _rand.sample(alive_players, 2) p_one.attack(p_two) #Start a day #At 23:59: Arena.next_day() _time.sleep(0.3) #End of day last_player= Arena.get_alive_players()[0] print(f'{last_player.get_name()} sopravvive e vince dopo {Arena.day} lunghi Giorni, conquistando l\'amore eterno di Guarino') def debug_random_map(): from entities import map as _map; from entities import player; M= _map.BrSimMap(players= [player.BrSimPlayer(i) for i in range(20)]); res= M.get_renderized_map() print(res) if __name__ == '__main__': init_debug()