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battle_royale_sim/bot_libs/player_handling.py

46 lines
1.9 KiB
Python

import random as _rand
from bot_libs import syms as _bot_syms
async def add_player(update, context, name):
#name= " ".join(context.args)
print(f'add_player: {name}')
Arena= context.application.bot_data['arena']
Arena.add_player(name)
#players= [p.get_name() for p in Arena.get_players()]
#players_str= '\n'.join(players)
#await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
async def add_random_players(update, context, colors_names= False):
if colors_names: names= _bot_syms.COLORS_NAMES
else: names= _bot_syms.RANDOM_NAMES
max_players= len(names)
min_players= min(7, max_players)
players_num= _rand.randint(min_players, max_players)
_rand.shuffle(names)
lucky_players= _rand.sample(names, players_num)
print(f'add_random_players: extracting {players_num} random players for the game')
for name in names: await add_player(update, context, name)
async def get_players(update, context):
Arena= context.application.bot_data['arena']
print(f'get_players: {Arena.get_players()}')
players= [p.get_name() for p in Arena.get_players()]
players_str= '\n'.join(players)
await update.message.reply_text(f'Ecco i giocatori presenti nel mondo do gioco: \n{players_str}')
async def get_alive_players(update, context):
Arena= context.application.bot_data['arena']
print(f'get_alive_players: {Arena.get_alive_players()}')
alive= [a.get_name() for a in Arena.get_alive_players()]
alive_str= '\n'.join(alive)
await update.message.reply_text(f'Ecco i giocatori ancora vivi: \n{alive_str}')
async def get_death_players(update, context):
Arena= context.application.bot_data['arena']
print(f'get_death_players: {Arena.get_death_players()}')
death= [d.get_name() for d in Arena.get_death_players()]
death_str= '\n'.join(death)
await update.message.reply_text(f'Ecco i giocatori morti x.x: \n{death_str}')