forked from Cryz/battle_royale_sim
58 lines
1.9 KiB
Python
58 lines
1.9 KiB
Python
from utils import logs as _logs
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class BrSimMap():
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def __init__(self, players= None, items= None):
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self.players= players or []
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self.items= items or []
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self.world_width= 15 #seems a reasonable width for smartphones larger maps would go on a new line
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self.world_height= 15
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self.game_map= []
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self.field_sym= '🟩'
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self.player_sym= '🟠'
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self.item_sym= '📦'
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self.init_players_coordinates()
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self.init_items_coordinates()
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self.init_map_matrix()
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def init_map_matrix(self):
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# TODO map matrix:
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# show a matrix representing the game's map
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# 🟩 is and empty cell
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# (tomorrow we can choose different colors for different locations
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# 🟠 this is a player (we could use different colors for different genders)
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# 📦 this is an item (weapon or another item)
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width= []
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for i in range(self.world_width):
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width.append(self.field_sym)
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for i in range(self.world_height):
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self.game_map.append(width)
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# TODO add players and items on map
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for player in self.players:
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self.game_map[player.coord_y][player.coord_x]= self.player_sym
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for item in self.items:
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self.game_map[item.coord_y][item.coord_x]= self.item_sym
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_logs.log_debug(f'init_map_matrix: {self.game_map}')
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def get_map_matrix(self):
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return self.game_map
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def get_renderized_map(self):
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res= ''
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game_map= self.get_map_matrix()
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for y in game_map:
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for x in y:
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res+= x
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res+= '\n'
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return res
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def init_players_coordinates(self):
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# XXX init random player.coord_x and player.coord_y (of course not already used coords)
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# parse all self.players and define random coordinates (player.coord_x, and player.coord_y)
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pass
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def init_items_coordinates(self):
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# XXX init random item.coord_x and item.coord_y (of course not already used coords)
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# parse all self.items and define random coordinates (item.coord_x, and item.coord_y)
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pass
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