import random as _random from entities import weapon_syms as _syms class BrSimWeapon(): def __init__(self, wtype): self.weapon= _syms.WEAPONS[wtype] self.name= self.weapon['name'] self.damage= self.weapon['damage'] self.weight= self.weapon['weight'] self.range= self.weapon['range'] self.ammons= self.weapon['ammons'] self.miss_chance= self.weapon['miss_chance'] def _ammons_check(self): if self.ammons == -1: return True # this weapons doesn't needs ammons return self.ammons > 0 def _try_to_hit(self): if not self.miss_chance: return True rnd= _random.randint(0, 100) if rnd > self.miss_chance: return True return False def hit(self, hits= 1): if not _ammons_check: return 0 if not _try_to_hit(): return 0 return self.damage def add_ammons(self, ammons): self.ammons+= ammons